reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

  • 0 Posts
  • 53 Comments
Joined 2 years ago
cake
Cake day: June 17th, 2023

help-circle
  • Server costs? Plex’s serverside only handles auth and verification. Once the client connects to the server, any media is sent peer to peer. There’s no stage where the video goes “to plex” or “from plex”. Saying plex needs to charge a sub fee to make up for bandwidth is like saying qbittorrent should do the same.

    Unless you’re talking about the content Plex serves, the ones you have to walk every user of your Plex server through deleting from their apps’ homepage.


  • I dunno about that. Plex has lots of market share and plenty of “well I bought the pass when it was $60/$90” people aren’t gonna be personally affected by them locking more and more functionality behind the pass. So they’ll keep using it and recommending it and talking about it, and the centralized account management stuff (which Jellyfin won’t copy, because not having that is the point of selfhosting) will always be more convenient than setting up VPNs or other tools like external auth for Jellyfin sharing over the internet.

    Discourse about this everywhere always boils down to the same comment: “I bought the plex pass and honestly I’d do it again for $300 just to not deal with handling my own authentication system, plex remote play Just Works”. Or something like “I refuse to use a $20 HDMI android TV box instead of my ad-ridden smart TV or PlayStation 5, and those don’t have apps for JF”. These guys are literally in this thread, on Lemmy, the Reddit for people so FOSS-friendly they use Lemmy instead of Reddit.



  • but it’s not, because “i got it so cheap for $60 ten years ago / $90 five years ago / $120 yesterday” and “securely opening a port and enabling OAuth for jellyfin takes more than one click”.

    The “lifetime” Plex Pass was a genius marketing move, because people are permanently inertia-locked into the cost they sunk. For nearly a decade now the refrain is “I just have a Plex pass. I bought it for $30 less than its current cost and it works great for me, sucks that it’s now $90/$120/$240 but IMO it’s worth it :)”. Don’t forget that making you pay $60 or $90 or $120 or $240 to use your own GPU for hardware encoding was always a scumware tactic, even if they put up a $15/mo subscription next to that one-time cost so that the one-time cost looks like “a good deal”.



  • Yes, they’re being advertised to. In theory this is because they might be clients for non-Pass servers in addition to yours. In practice, Plex could easily verify Plex client accounts that don’t run a server or have access to non-Pass servers and skip sending this marketing email to those accounts. What they’re doing is trying to convince your users they need to pay a sub fee (even though they don’t), because it’s free money in Plex’s pocket if the users do click the thing and say “welp, still cheaper than netflix”

    Any users of your plex-pass verified server do not need to pay anything to keep streaming it. You had to pay a lot more for the lifetime or subscription to enable it, but by doing so any users you share with don’t need to pay a dime. You reading this press release and seeing your users get emails and assuming that your users now need to pay for something isn’t you being stupid, it’s the intended result of their deliberately confusing messaging. One user shrugging and saying “guess it’s $7/mo now” is free money for the company.





  • CDs and DVDs are digital media. There is no degradation of the content when you convert a fragile physical disk into a dumped ISO, and the dumped ISO can be stored on an arbitrarily large number of devices. Stuff like physical books or analog media (vinyl records, for example) are worth caring about physical degradation for, but a “physical copy” of a PC software disc is just a more fragile way to store the exact same ones and zeroes that can be stored on actually resilient media.


  • release installers DRM-free online. No need to bother pressing plastic and wrapping it in plastic and wrapping that plastic in thinner plastic and then putting it in a box full of plastic to ship around the globe on giant cargo ships, to be ferried from the docks by big-rig trucks, to be stacked on palettes that get wrapped in more plastic, to sit on store shelves or the shelves of some amazon warehouse where they’ll get wrapped in more plastic and shipped in more trucks, so that you can pay the middleman store instead of the developers, all so that you can install the files to your SSD anyway. And if this physical media is DRM-free you could just make backups instead of holding onto the plastic… or skip the part where the plastic exists in the first place, and download the files over the internet, right to your computer, without any trip to a gamestop or stop on an Amazon driver’s daily route! And if it’s not DRM-free what was even the point of all that plastic and gasoline that got it into your hands when you need to verify the purchase with an online key anyway?

    GOG, Itch, and even Steam all have large catalogues of completely DRM-free games, to say nothing of developers that don’t distribute via a storefront platform. Once you download the game, provided you don’t delete it, your copy of the game will survive the distribution platform dying, the developer being bought out by EA, licenses expiring for content, the devs patching it to make it worse, or even (if you make backups) your house burning down.

    Nintendo’s out here trying to justify $90 mario kart because of the “rising cost of developing games”, meanwhile probably more than half of the new mario kart’s sales are going to lose huge amounts of revenue because Nintendo has to pay manufacturers and shippers and storefronts to move and hold onto plastic and circuit boards that are just glorified read-only flashdrives for 32GB of media. It’s been a joke that digital games have been the same price as their physical counterparts ever since companies started selling digital copies in the first place.





  • And don’t forget that if you somehow lose access to the digital product called “v1.1.2” without losing access to your save file, you still can’t use that save file with the helpful little bit of plastic you have with v.1.0.0 on it. This is very possible with 3DS games, because the physical cartridge stores the save file but game updates are installed to the system memory/SD card. The 3DS also ties your licenses to the console, not to an account, which means that if you lose your 3DS but still have your copy of Smash Bros, replacing the 3DS will let you redownload the patch but not re-buy or re-download the DLC. Without piracy or buying a secondhand 3DS from someone who has the Smash DLC, you’d never be able to be Cloud on Smash 3DS again.

    Physical game copies have been practically irrelevant from a software preservation standpoint since the X360 and PS3. Nintendo took an extra gen to catch up as usual. The only meaningful preservation work that can be done for modern game consoles is cracking the console’s DRM so that even the “digital-only” games and all updates/DLC can also be backed up somewhere that will tolerate the death of all Nintendo servers and devices. Thankfully, Nintendo’s software has never had an era where this isn’t true by the end of the console’s lifespan (sometimes it becomes true really early, like with the Wii and Switch). We just have to hope that the homebrew wizards find something on the Switch 2, even if it’s a limited exploit that needs a hardware modchip and only works on launch models.






  • Problem with that is, if the xbox is a PC with sideloading capabilities (instead of being a much harder thing to engineer: a true “console experience” that just adds Steam), then all Sony’s current games can be pirated on the thing. Future titles would have whatever lock and also probably Denuvo, for sure, or Sony could just stop putting their games on PC. Sony probably wasn’t seeing a future where anyone but “sweaty PC nerds” would be playing Steam games in their living room with controllers, and Microsoft has the perfect opportunity to say “alright, whatever. We lost the exclusives arms race to Nintendo and Sony so let’s just do what we do best and maintain the biggest gaming platform in the history of the medium but make it as easy for Joe Rando to use as an Xbox 360 was”.

    Microsoft has such an opportunity to learn the right lessons from the Steam Deck - make good convenient hardware with a lot of compatibility, slap a user-friendly interface on it, and do nothing to stop tinkering and customizing other than making it easy to restore back to stock.