I am a few hours into Deus Ex: Mankind Divided. The first couple hours were unfortunately spent troubleshooting, so my overall impression is less good than Human Revolution, but now I’m picking up good speed on it.
I am a few hours into Deus Ex: Mankind Divided. The first couple hours were unfortunately spent troubleshooting, so my overall impression is less good than Human Revolution, but now I’m picking up good speed on it.
You’re right, that’s a distinction I failed to make
I get it…I’ve never been the maintainer of a codebase that’s deployed on trillions of devices, and backwards compatibility is something to be taken seriously and responsibly when you’re that prolific. I do not begrudge SQLite or any large projects when they make decisions in service to that.
However
It always makes me feel oddly icky when known bugs (particularly of the footgun variety) become the new standard that the project intentionally upholds.
So, I will start by saying “Yes, you can do it. It’s not too late and programming is fun and fulfilling”.
However! One thing my experience has taught me in seeing people approach and bounce off programming is: programming is a fail-til-you-get-it type of endeavour. Your first several years will be littered with broken code, because there are a thousand little things you have to bump up against before you unlock one more puzzle piece.
So! If you go for it, persevere! You aren’t a bad programmer, or a slow learner, because you can’t get your code to work. Every single one of us ran into the same issue, and we just had to push through, learn to Google, and try again until it sorta-kinda works. You in 10 years will be embarrassed by what you write in your first years
Reboot
It may not be the answer I gave at the time, but it’s the best balance now of “liked it as a kid” and “like it as an adult”