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Joined 3 years ago
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Cake day: July 7th, 2023

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  • Now, third-party games can offer premium in-game items and effects, with developers pocketing 37% of the proceeds — temporarily doubled to 74% for 12 months.

    Epic, the company that has been fighting Apple over app store commissions, intends to leave developers who create games inside Fortnite with just 37% of the money they bring in.

    This bit from the IGN report linked in the article highlights the bullshit of microtransaction pricing:

    Steal the Brainrot’s 4,900 V-Buck “Present Rot” bundle has also come under fire — not only for its price, but for it being advertised as a limited-time discount on its usual 5,400 V-Buck cost. One of the constraints Epic Games has placed on third-party microtransactions is a 5,000 V-Buck upper limit for any individual item — meaning this item’s saving is discounted from a price that couldn’t actually be sold.





  • Google has announced that, starting in 2026/2027, all apps on “certified” Android devices will require the developer to submit personal identity details directly to Google.

    The requirement is that developers submit their own personal identity details to Google, not users’ personal identity details. It’s explained on the linked site:

    In August 2025, Google announced that starting next year, it will no longer be possible to develop apps for the Android platform without first registering centrally with Google. This registration will involve:

    Paying a fee to Google
    Agreeing to Google’s Terms and Conditions
    Providing government identification
    Uploading evidence of the developer’s private signing key
    Listing all current and future application identifiers










  • losing integration because “containerized”
    

    Bollocks. I’ve seen that many times with Flatpak (can’t speak for Snap), and every single time it was either because the packager failed to set up permissions or because the user messed with permissions that the application needed. Break off the tip of a screwdriver and it will no longer function as a screwdriver.

    Well then I guess you haven’t tried to get a password manager like KeepassXC to work with a Flatpak browser, because none of the solutions I’ve seen are “fix the permissions”.




  • The Tom’s Hardware post linked in the article has an estimate of how many downloads it was:

    From October 29 to November 28, team Bazzite is happy to share that the site had 730,000 unique visitors, and it served 1PB of data during a month, for the first time. How many Bazzite OS downloads does this imply? We looked at the various ISO installers on offer and noted that an Nvidia GPU friendly ISO was 7.5GB, and an AMD GPU-ready ISO 6.6GB. So, if we assume an average of 7.0GB per ISO, that would be about 143,000 Bazzite downloads – getting close to 150,000 new users, as a best-case scenario.