What’s unfair about getting booped into spikes? That’s a classic video game death!
What’s unfair about getting booped into spikes? That’s a classic video game death!
They’re not saying they’re tricked that it’s real, they’re saying that after taking off the headset the real world also doesn’t feel real. The feeling of things being wrong persists after removing the headset.
I’m not saying they definitely weren’t cheating, but I have definitely hit some shots in my time that seemed impossible. If you fire enough rockets at corners that you think someone might come around, or in games with snipers that penetrate cover, take blind guesses through walls, you’re going to get lucky eventually.
Edit to add: just saying, the line is blurry indeed. But I think if I got kicked over it, I’d be a good sport about it! “Got kicked for cheating because I was too l33t” would be such a good story. I’m sure some people have had it happen.
He absolutely would have sold your data if there were any buyers for it. Microsoft was still a terrible company in the Clippy era, there just were fewer opportunities to be terrible in this particular way at the time.
These lists of red flags make me feel like I must be a replicant. I wrote a comment just like that one, em dash and all, on a different site just the other day, with my own organic brain!
My first instinct was to use an em dash instead of that last comma, but it seemed too on the nose.
Oh cool, I guess I just didn’t see it!
With regard to vehicle combat, I find it very strange that the very first NPC we meet has a man-portable surface-to-air missile launcher, but there don’t seem to be any anti-vehicular weapons that players can use.
Or at least I think there aren’t; I’m not nearly as far as you are, but I looked ahead in the research tab and didn’t see any.
The videogamey parts are really funny to me. I laughed my ass off when I saw Thufir Hawat standing around in the heat outside the Leto residence in Arrakeen because I guess players have to talk to him at some point, and the interior of the residence doesn’t exist in the game, so he has to stand around under an awning in the parking lot like a valet or something.
I am about 4-ish resource tiers in out of 7-ish or so, and I don’t feel like it is especially grindy by the standards of survival crafting games. There is obviously some grinding for resources, but there is also a good amount of exploring and doing quests, during which you can pick up a lot of the things you need. Getting through the iron tier was a little bit long because you don’t have access to a large vehicle inventory yet at that point, but I also took that time to reveal a bunch of the map, clear out bandit camps, etc. so it didn’t become too monotonous. There are a good variety of secondary resources that will keep you visiting different kinds of locations (wrecked ships, old mining operations, etc.) so that even if you just want to farm resources, you won’t just be spending all your time running between ore nodes.
If your friends would be playing together, they could also do things more efficiently by sharing bases so that they don’t each have to build their own infrastructure, and eventually you get access to a mining buggy that is faster to operate with two players (a solo player has to switch between the driver and mining laser seats).
The kids are alright.
This is the one where we bully our little brother into going back to the world where he can’t walk, right? :P
Canceled Pride? Well, I canceled my sub!
YEARS OF DOING and yet THERE ARE STILL even more TASKS TO BE DONE
This is my #1 demotivator. It doesn’t matter how many tasks I do, it will never be enough.
Took this one just now. It’s hard to get Xena to look at the camera!
IME framegen hasn’t meaningfully reduced the open-world hitching. It gets the framerate nice and smooth while standing still, fighting a bandit or whatever… until you walk a bit and the game becomes CPU-limited while streaming in new cells, at which point you noticeably hitch.
The performance in interior cells (including cities) is very good even on Ultra settings.
I suspect that this is one of the compromises they made by keeping the old engine running under the hood, because as DF notes this also happened in the original.
It’s been a long time, but it’s supposed to be coming out this year.
“If you’re a masochist who enjoys being punished for little to no reward, this game is for you,” reads another negative review.
Hot damn, they made this update just for me? I was holding off checking out POE2 but I guess I should.
I feel like this list has some games that are too new to put on a “most influential” list. Let’s give it at least a few years to see how Baldur’s Gate 3 and Kingdom Come: Deliverance 2 influence the industry.
On the other end, how is Rogue not on the list? The number of games calling themselves “roguelikes” or “roguelites” has been ballooning every year for the better part of a decade now, and some of its ideas have found their way into other genres, especially the use of procedurally generated level layouts.
Edit: Ohhhhh the poll methodology was to ask people to pick one game, and then they sorted them by popularity. So even though I think Rogue is definitely a top-20-most-influential game, it’s harder to argue for it being top 1. But… that makes it even crazier that KCD2 is on the list. A significant number of people voted for KCD2 as “THE most influential game of all time”? It just came out!
So did they not commit suicide, or was Jobst just wrong about the exact circumstances leading up to it?
There is a section in this video where he talks about game elements he thinks are “bullshit” and I don’t know if I agree about any of them. But I will also admit that playing NetHack at an early age, where
was a completely normal and expected way to lose a run, may have warped my sense of what counts as a fair game mechanic. ^_^;;