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Cake day: June 16th, 2023

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  • Lying requires intent. Currently popular LLMs build responses one token at a time—when it starts writing a sentence, it doesn’t know how it will end, and therefore can’t have an opinion about the truth value of it. (I’d go further and claim it can’t really “have an opinion” about anything, but even if it can, it can neither lie nor tell the truth on purpose.) It can consider its own output (and therefore potentially have an opinion about whether it is true or false) only after it has been generated, when generating the next token.

    “Admitting” that it’s lying only proves that it has been exposed to “admission” as a pattern in its training data.


  • ryven@lemmy.dbzer0.comtoGames@lemmy.worldEngagement Era gameplay
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    1 month ago

    Can we blame this on the engagement era? The first competitive game I got into was Unreal Tournament 2004, and it seemed like every team deathmatch had one or two players who were in a completely different league from everyone else so the result just depended on which team they were on. You can’t blame the matchmaking because it didn’t have any, you just picked a server to connect to and played with whoever was there.

    Edit to add: TDM was the main team game mode where this was a thing; modes with objectives, bigger teams, and vehicles all mitigated the effects of individual player skill.






  • Oh phonics is the old one (although it’s making a comeback). The “new” one that they’ve been promoting for a couple decades (and have recently realized isn’t very good) is cueing, the one where you just show kids words and encourage them to use context clues to guess what they mean, and hope that they eventually learn to read by doing that. Phonics is the one where you start with letter (and letter group) sounds and learn to sound out words by reading out loud.