


All the new releases were under $20 indie or “AA” games like Microprose published titles.
I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.



All the new releases were under $20 indie or “AA” games like Microprose published titles.



The holiday isn’t Santa’s to postpone. He is an avatar and caretaker of the Christmas spirit, not a master with control over it. Often in the ebin deep lore of these stories, Christmas itself has both power on the specific date which is needed to fuel Santa, and it has a need for the rituals to be completed least it be damaged like the holiday itself is some kind of withering god. Like an Aztec sacrifice to ensure the sun rises, it isn’t just the sort of thing you can delay.


The first words of the article:
So this is interesting. Just weeks after Google’s campaign to promote Android as being more secure than iPhone, the smartphone battle has taken a sudden twist.


‘Architectcracy.’ Which is more or less, “rule by architects.”


I’m playing Caesar 3. I’m absolutely terrible at it because planning out the city is about following the esoteric rules of the game rather than logically laying the city out.


I mostly made models and textures, I was never a one-person team. I made assets for a number of students in game dev programming and I worked on some gamejams. Quite a few games, but nothing beyond the scope of a limited project. Currently I just don’t have the time in between other things to go back to making assets.


This was built inside of Unity.


My Steam recents:

Everything that’s got a finishable campaign here I’ve completed, with the exception of MCC where I only played Halo CE and ODST to completion.


I often agree with this, though for Death Trash given the slow pace of major updates I figured I’d just jump in. It only took me about 10 hours to beat the main content, and a few more hours poking around to feel finished with the game. This isn’t something like Zomboid with a big sandbox element to sink hours and hours into.
Honestly, at the pace it’s being updated I don’t know if it will get a huge proper ending.


I’ll never get past the Dangerous Hunts games since some management somewhere at Cabela’s had to approve a hunting game with deep lore about a literal shapeshifting demon and chimpanzee supersoldiers.


In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.



And then it goes into a sewer.


I blame the Tylenol.


I noticed you haven’t mentioned the actual quality of the content. Is it a responsibility to give money to a medium simply because it takes payment instead of using ad revenue?
The competition for what’s in those magazines is with independent online reviewers.


The idea of ranking games on a numerical scale is inherently flawed. I suspect many publications still use it as a way to make nice with game publishers. Text that’s lukewarm can slap a 9/10 score on and a lot of people just jump over the review to the “objective” score.


I feel it’s important
Genuinely, why?
Tim Cain (the lead on the original Fallout and a long time programmer) talked about his experience being a programmer for hire at a major studio later in his career. It as a culture shock for him to see younger programmers basically doing no optimization. When he talked to them about it the attitude was basically that it wasn’t worth the time to do, since none of the higher ups cared about it, and the programmers could easily get whatever they assignment was done with bloated, unoptimized code. There wasn’t any experience in optimizing or a culture of doing it.