Moonring is another free game who had to add a $5 megadungeon DLC after being harassed by fans for months to give them a way to support the game monetarily
Please do not perceive me.
Moonring is another free game who had to add a $5 megadungeon DLC after being harassed by fans for months to give them a way to support the game monetarily


Fuck that, when I bought Chrono Trigger for the SNES, I owned that game. I still own that game. Nintendo has not broken into my home to rescind my license to a physical cartridge that I purchased.


Hey I was that weirdo that down voted this, and I assure you it was by accident and I changed it now. I actually never got the chance to play Apocalypse and hot damn, I had no idea it was a whole sequel, I thought it was an expanded release in the same vein as a bunch of the Persona games have (P3->FES, P4->Golden, P5->Royal).
So, amending my statement, play SMTIV and then play Apoc.
Also, excuse me, I have some shopping I need to do.


but it would be an incredibly stupid thing to do.
So we can pretty much bank on it definitely happening, got it.


God, how I wish that US Democrats were even half as absolutely based as the right wing makes them sound.


Leave Pokémon behind, play some Shin Megami Tensei, thank me later.
There’s a pipeline of former Pokémon fans thinking “Huh, these games have kind of gone to crap, I wish I had this same monster-collector style game but with a real plot and interesting characters” and then SMTIV falls from the sky like manna from heaven unto them.
I don’t think IV is actually the best SMT game, I think that honor goes to Nocturne - which is available on the Switch - but SMTIV is a good showing of the series that is available for 3DS. If you have the option, pick up SMTIV-Apocalypse, it’s an expanded “GOTY-style” re-release of IV, but the base game is also fine.


Huh, that could be exactly it, actually. Experimental is usually my default Proton fork that I try first. Makes sense that it would catch frequent updates and then invalidate the cache. I’ll try this again with GE-Proton and report back later if I remember to.


Any idea why this happens constantly without driver updates?
I ended up turning off shader-preprocessing because some games would sit and cook shaders for 10 minutes every time I boot them up, update or no.


Not to mention, the true resource cost of an AI comes from training. Sure, it costs about as much processing and power as a video game to prompt a trained AI. I can believe that. However it takes many thousands of times as much power and processing to train one, and we aren’t even close to halfway through training any general-llm model to the point of being actually useful.


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We don’t jail gun manufacturers either.
Be a lot cooler if you did


Honestly I’m cool with fucking up my body to have a good time, I just wish it didn’t cost me $200 for the privelege.


Whoa, back up there. Nobody was talking about CSAM until you brought it up.
Repacks are sourced from the scene, and the scene cracks video games. The fact that you get free video games out of it is a side effect.
Could you explain what you mean by this? Are the cracks just done for fun / for clout? I do admit I have wondered what keeps people so reliably cracking new games. Seems like a thankless job.


The oligarchs use VPNs to make their corporations function. They won’t be made illegal. Blanket banning all VPNs in America leads to an instant grinding halt of all commerce.
A lot of it deals with the fact that Roblox doesn’t pay you out until you accrue some critical mass of value. If a kid makes an app and puts it on Steam and it sells 2 copies, they’re getting paid for those 2 copies. Not so for Roblox. You require 30,000 Robux to cash out - which seems to be quite a lot, actually, considering the documentation I’m reading on their own webpage advertises this with photos that show 97,493 total Robux earnings from this presumably rock-star developer that you want to be like, and buyable items costing between 80-600 Robux.
It should also be noted that I cannot locate any mention of a dollars-to-Robux ratio without an account, which I do not have and am not making, so God only knows what rate they actually pay you out at once you do manage to acquire your 30,000 Robux. The primary use case of earned Robux is to then invest them back into the in-game shop to purchase content that other users have made. Robux actively doesn’t want you cashing out and makes it as difficult as possible to do so.
I’m personally not too upset about a game primarily made from user created content, I think it’s kind of cool, but the way they’ve tied real money into the process feels very icky and scumbaggish to me. My particular issue with Roblox is the rampant pedophilia and sexual grooming that the devs are either unwilling to alienate (since, presumably, this population makes up a not-insignificant percentage of their user base) or else actively in cahoots with, because this has been a known problem for many years but approximately zero steps have been taken to address it.


Totally understandable because I feel exactly the same way about Morrowind. Rock on brother.
If I spend a fiver on a game and it entertains me for two nights I still consider that fine value to entertainment ratio. If I went out somewhere in real life with the boys I’d be spending a minimum of $50 and that’s for a single night out. So I buy a lot of indie games in the $5-10 range without much guilt over it. Weird single-dev projects with pixel art and a 5 year span in early access are my favorite kind of art.
Now if you’re asking me more than about $20 for your game then yeah the quality control checklist comes out. But my standards are much lower for the $10-tier and I’ve found some really good games in that tier. Not ones that I’m still playing, maybe, but ones that I had a good time with for a few days to a few weeks and that I remember fondly.