Please do not perceive me.

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Joined 2 years ago
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Cake day: June 8th, 2023

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  • skulblaka@sh.itjust.workstoGaming@lemmy.worldIt feels good to support
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    12 hours ago

    If I spend a fiver on a game and it entertains me for two nights I still consider that fine value to entertainment ratio. If I went out somewhere in real life with the boys I’d be spending a minimum of $50 and that’s for a single night out. So I buy a lot of indie games in the $5-10 range without much guilt over it. Weird single-dev projects with pixel art and a 5 year span in early access are my favorite kind of art.

    Now if you’re asking me more than about $20 for your game then yeah the quality control checklist comes out. But my standards are much lower for the $10-tier and I’ve found some really good games in that tier. Not ones that I’m still playing, maybe, but ones that I had a good time with for a few days to a few weeks and that I remember fondly.





  • Hey I was that weirdo that down voted this, and I assure you it was by accident and I changed it now. I actually never got the chance to play Apocalypse and hot damn, I had no idea it was a whole sequel, I thought it was an expanded release in the same vein as a bunch of the Persona games have (P3->FES, P4->Golden, P5->Royal).

    So, amending my statement, play SMTIV and then play Apoc.

    Also, excuse me, I have some shopping I need to do.




  • Leave Pokémon behind, play some Shin Megami Tensei, thank me later.

    There’s a pipeline of former Pokémon fans thinking “Huh, these games have kind of gone to crap, I wish I had this same monster-collector style game but with a real plot and interesting characters” and then SMTIV falls from the sky like manna from heaven unto them.

    I don’t think IV is actually the best SMT game, I think that honor goes to Nocturne - which is available on the Switch - but SMTIV is a good showing of the series that is available for 3DS. If you have the option, pick up SMTIV-Apocalypse, it’s an expanded “GOTY-style” re-release of IV, but the base game is also fine.










  • Repacks are sourced from the scene, and the scene cracks video games. The fact that you get free video games out of it is a side effect.

    Could you explain what you mean by this? Are the cracks just done for fun / for clout? I do admit I have wondered what keeps people so reliably cracking new games. Seems like a thankless job.



  • A lot of it deals with the fact that Roblox doesn’t pay you out until you accrue some critical mass of value. If a kid makes an app and puts it on Steam and it sells 2 copies, they’re getting paid for those 2 copies. Not so for Roblox. You require 30,000 Robux to cash out - which seems to be quite a lot, actually, considering the documentation I’m reading on their own webpage advertises this with photos that show 97,493 total Robux earnings from this presumably rock-star developer that you want to be like, and buyable items costing between 80-600 Robux.

    It should also be noted that I cannot locate any mention of a dollars-to-Robux ratio without an account, which I do not have and am not making, so God only knows what rate they actually pay you out at once you do manage to acquire your 30,000 Robux. The primary use case of earned Robux is to then invest them back into the in-game shop to purchase content that other users have made. Robux actively doesn’t want you cashing out and makes it as difficult as possible to do so.

    I’m personally not too upset about a game primarily made from user created content, I think it’s kind of cool, but the way they’ve tied real money into the process feels very icky and scumbaggish to me. My particular issue with Roblox is the rampant pedophilia and sexual grooming that the devs are either unwilling to alienate (since, presumably, this population makes up a not-insignificant percentage of their user base) or else actively in cahoots with, because this has been a known problem for many years but approximately zero steps have been taken to address it.