

The problem is that they kept propping things up and mitigating losses from those with wealth, i.e. protecting boomers.
Recessions hurt, but they are historically a natural method of wealth redistribution. In a recession, people with stuff lose much more than the people without stuff, and then on the way back out the people without stuff now have a better chance to capture some of that wealth.
Same for war. Historically speaking.
AW2 was incredible, but I knew it wouldn’t do well when I played it, because it’s too niche. I love the Weird Fiction universe they’re building, but it’s just not pulling the Resident Evil audience.
Firebreak I think was their attempt to monetize the IP, but oof, it’s just not fun. I feel like they could have gone more “friend slop” in tone and been much more successful. Imagine a game loop like Repo or Lethal Company, but set in the Oldest House, interacting with weird, goofy phenomena. Instead it’s a very dry shooting experience wrapped in a very dry upgrade system. I want to support them, but it feels like work to play this game…