I was using a 1660 Ti around 3 years ago and I don’t remember it being this stuttery, even on Wayland. If this is a problem on newer NVIDIA cards, then I think I might have to go AMD again despite the worse raytracing. I wanted to get an upgrade before upcoming tariffs affect graphics card prices.
They call Bazzite cloud native because they use a lot of technology often used in the cloud, but it’s still a locally run OS with no dependence on the internet apart from getting new updates.
Unlike traditional distros, it uses flatpak for apps, comes with podman (similar to docker) if you want to use containers, and has a more robust update mechanism.
Trying to use SteamTinkerLaunch to install Nexus Mods was a nightmare for me. It was so bad that I wiped my Linux install and installed Windows.
That Windows install didn’t last long, but ever since I’ve just done things manually. I’m going to keep doing that way until NexusMods.App is ready.
In the future, the easiest way will probably to be Nexus Mod’s new native app. But that’s still in alpha.
I’ve found it simplest to just manually copy the mods into my install folder and add all the .esp’s to my Plugins.txt.
To make the game start with SKSE on Steam, I would rename SkyrimSELauncher.exe to SkyrimSELauncher.exe.backup and rename skse64_loader.exe to SkyrimSELauncher.exe. But I rebought the game on GOG and use the Heroic Games, which let’s me change which exe to run so I don’t have to rename things.
Another thing to keep in mind when installing mods is that Linux uses case-sensitive filesystems. That means the folder skse is different from SKSE. Some mods use lowercase, other mods use uppercase. But Skyrim will only recognize one of these folders, so you would have to rename the folder before merging it into your skyrim install folder.
I’ll also say that I never did any major modding. I’ve used maybe at most 2 dozen quality of life mods.
ProtonVPN is on Flathub, I’ve had no issues with it.
Uses RAM.
Yup. Even works on Gnome despite it not supporting the global hotkey portal yet.
Heroic Games Launcher and Lutris both have Epic and GOG integration.
While I would love to have an official GOG Launcher on Linux, it would probably not work as well as Heroic’s integration.
I just listed the changes since GIMP 3 RC1.
Over GIMP 2.10.38, there’s a lot of changes. Better color management, GTK 3, non-destructive editing, and other stuff I can’t remember.
That last one is a major boon. It means you could perform an action on a layer, say raise the exposure, but revert it later on without affecting the quality or losing information. Unfortunately this doesn’t apply to all actions (such as resizing), but the list of non-destructive actions will grow later on.
Fixed settings migration from 2.10
Implemented new GEGL API earlier than planned since plugin makers really wanted it
They renamed the nightly flatpak so you can have the stable and nightly versions installed alongside each other.
Yup. Or at the very least, a distro package’s listed dependencies don’t show you the true dependencies a program needs to function. There are a lot of dependencies that are needed but not listed because they are installed through transitively by other packages.
Rust shows you the true scale because it’s statically linked. That being said, Rust really may use more dependencies, but directly comparing the number of dependencies can be misleading without considering the scope and focus of each dependency.
My shameful recap includes the week I tried to switch to MacOS with the M4 Mac Mini. But I ended up hating MacOS.
Better game performance in some scenarios when running a game natively under Wayland. It helps to minimize GPU downtime when it could instead be rendering.