

Right but you can’t change the native runtime per game. You can only change the compatibility layer (Proton) globally and per game. The runtime is static obviously, and either used or not used. I’m guessing Proton bypasses the native runtime by having the game interacting with it? Or maybe it is a translation layer? Both? Anyway, doesn’t matter. 🙂 What wasn’t the problem.
But I’d still be interested in how to check which version I have, just to know.
Edit: hold on, does the runtime show up in the same list as Proton versions? That would explain what you all are talking about. And only for native Linux games. That’s why I haven’t seen it before I guess.




Cool, yeah, no worries. 🫶 I hope someone finds it helpful!