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Joined 4 years ago
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Cake day: August 3rd, 2020

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  • You could have a multi-paradigm programming language and use FP techniques in the code. And at least in my university there was an introduction to FP and i assume that is true for most CS degree programs.

    Anyway no offence but i wonder how many of the people who upvoted you actually programmed in a purely functional programming language . i read and did the exercises for real world haskell and i don’t think purely functional programming language can create the clearest code. i can see the advantages but a language with a strong support for FP and OOP would be better IMO (Ruby?). I also can’t think of a popular FOSS project that uses a purely functional language (pandoc is an exception, but that seems like a sweet spot for FP).

    But it is a cool project and i like the endeavor.





  • “The loss of a formerly-leading and user-friendly game engine to the darker forces that negatively impact so much of the gaming industry has left us dismayed to put it mildly,” wrote the Re-Logic team. “We unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out.”

    I hope they are not serious about this moralizing , unity is making 1.8B but losing almost a billion a year, either they cut back on expenses or they somehow increase income, i think they might not want to cut back on expenses because they are feeling the heat of open source game engines like gadot or even gdevelop (and that will lead to a inferior product ). I think the same thing is happening with RISC-V and ARM.

    Hopefully there is enough of real financial support for godot and other open source gaming software and not just feel good talk. godot fund almost doubled in funding but that is not close to 1B dollar (but maybe companies are allocating full time developers).