You know what? I’m ok with that. At a certain point in an RPG, I do not really give a shit if the dialog for Generic Quest Giving NPC #41 has soul behind it or not. Is anyone out there really searching for deep, meaningful writing several hours into a game, or are they just clicking through dialog until they figure out how many buzzard asses they need to gather to complete the quest?
It’s not dialogue for quests (although they probably were generated with AI), it’s stationary NPCs irrelevant to the quests that are in the world. Not all NPCs have an AI bot. You can ‘befriend’ the bots by giving them the right keywords and they’ll hardly budge otherwise.
Example and… minor spoilers?: Lie Buxie told me her brothers went to some ruins. I cleared it out and helped the brothers. I glazed over what they said and returned to Lie (who was unrelated to the quest, you clear it by solving a puzzle and clearing a tomb/mini-dungeon then the brothers fuck off). I then had to convince her that her brothers have left by relaying the information I got from the quest. Which was hard because I was glazing over the brothers’ dialogue; Boring quest.
AI bots are like a pop-quiz related to the nearby environment or game information, then they send you gifts after they become your friends and you can chat with them whenever with shit retention. They’re really stubborn and don’t like to RP, but they’ll respond positively if you show them 4K phone footage etc so at least that’s funny.
It’s big dookie and feels like a way to incorporate a… 'more natural 🤢 🤮 ’ feed of lore. If it wasn’t hallucinating it. It didn’t really add anything positive to my experience other than a laugh and I remember thinking I’d rather have a boring text dialogue to spam through.
You know what? I’m ok with that. At a certain point in an RPG, I do not really give a shit if the dialog for Generic Quest Giving NPC #41 has soul behind it or not. Is anyone out there really searching for deep, meaningful writing several hours into a game, or are they just clicking through dialog until they figure out how many buzzard asses they need to gather to complete the quest?
Actually I don’t want a Generic Quest Giving NPC #41, either. I want meaningful content with intent, no bloat.
It’s not dialogue for quests (although they probably were generated with AI), it’s stationary NPCs irrelevant to the quests that are in the world. Not all NPCs have an AI bot. You can ‘befriend’ the bots by giving them the right keywords and they’ll hardly budge otherwise.
Example and… minor spoilers?: Lie Buxie told me her brothers went to some ruins. I cleared it out and helped the brothers. I glazed over what they said and returned to Lie (who was unrelated to the quest, you clear it by solving a puzzle and clearing a tomb/mini-dungeon then the brothers fuck off). I then had to convince her that her brothers have left by relaying the information I got from the quest. Which was hard because I was glazing over the brothers’ dialogue; Boring quest.
AI bots are like a pop-quiz related to the nearby environment or game information, then they send you gifts after they become your friends and you can chat with them whenever with shit retention. They’re really stubborn and don’t like to RP, but they’ll respond positively if you show them 4K phone footage etc so at least that’s funny.
It’s big dookie and feels like a way to incorporate a… 'more natural 🤢 🤮 ’ feed of lore. If it wasn’t hallucinating it. It didn’t really add anything positive to my experience other than a laugh and I remember thinking I’d rather have a boring text dialogue to spam through.