I considered odyssey, but then I realized it would break all my mods, because they aren’t through steam, and I have multiple weeks spent getting those appx 750 mods working properly. Not worth it when a lot of the mods I like most have been shelved with the major changes. I’d need an entirely new setup.
Pretty sure the steam version of rimworld is DRM free. Try copying the game files elsewhere and running the executable to see if it just works. That’s how it was with the old DRM free builds Tynan would email you, and I think it still works like that now?
with my five mods i think im … only scratching the surface. i beat it once on biotech but in proper form; my newborns were annoying so i used them to launch the ship after i sterilized every adult so that wouldnt happen again.
If you play on steam, and want to try a very easy-to-load set of mods that completely reworks the whole game, check out the progression mod pack. (Link is for the 1.5 version since you don’t have odyssey, there’s a 1.6 version as well and I think there’s a link for it on that page)
It’s around 1,000 mods, many of which are compatibility/patch mods, the authors of them worked closely together for compatibility, and they have a community-driven mod sorting tool to reduce errors. You can single-click to add all and follow the directions to have them properly sort for best experience.
I use around half of the mods on that list, very much recommend. You don’t have to have all of them enabled if there’s content you don’t like or whatever.
I do mostly sandboxy base building, rather than accomplishing main objectives, so I frequently have hordes of kids running around my base (highest pawn count ever was 86, I just sort of let people do their own thing and accommodate them). The first bit is kinda annoying, but growth vats for newborns are great if you can’t spare people for feeding and play time :)
I considered odyssey, but then I realized it would break all my mods, because they aren’t through steam, and I have multiple weeks spent getting those appx 750 mods working properly. Not worth it when a lot of the mods I like most have been shelved with the major changes. I’d need an entirely new setup.
Maybe someday though!
Pretty sure the steam version of rimworld is DRM free. Try copying the game files elsewhere and running the executable to see if it just works. That’s how it was with the old DRM free builds Tynan would email you, and I think it still works like that now?
with my five mods i think im … only scratching the surface. i beat it once on biotech but in proper form; my newborns were annoying so i used them to launch the ship after i sterilized every adult so that wouldnt happen again.
If you play on steam, and want to try a very easy-to-load set of mods that completely reworks the whole game, check out the progression mod pack. (Link is for the 1.5 version since you don’t have odyssey, there’s a 1.6 version as well and I think there’s a link for it on that page)
It’s around 1,000 mods, many of which are compatibility/patch mods, the authors of them worked closely together for compatibility, and they have a community-driven mod sorting tool to reduce errors. You can single-click to add all and follow the directions to have them properly sort for best experience.
I use around half of the mods on that list, very much recommend. You don’t have to have all of them enabled if there’s content you don’t like or whatever.
I do mostly sandboxy base building, rather than accomplishing main objectives, so I frequently have hordes of kids running around my base (highest pawn count ever was 86, I just sort of let people do their own thing and accommodate them). The first bit is kinda annoying, but growth vats for newborns are great if you can’t spare people for feeding and play time :)
Commenting here just so I don’t lose this post. Thank you <3!
thanks!! i’ll take a look!