I remember an ad for Half-Life that was like “Most shooters just have you run and shoot, but Half-Life will make you think.”
It did not. The puzzles weren’t anything a toddler couldnt solve in 2 seconds, there are barely any of them anyway, and most of the game is just running and shooting.
Also the bit really near the start where you ride a lift up and headcrabs with janky hotboxes rain down on Gordon being easily the hardest part of the entire game.
Drag got stuck in Black Mesa at the reception area. It looks like the way forward is through the big doorway, but it’s actually through the tiny vent drag didn’t notice for 20 minutes
I remember an ad for Half-Life that was like “Most shooters just have you run and shoot, but Half-Life will make you think.”
It did not. The puzzles weren’t anything a toddler couldnt solve in 2 seconds, there are barely any of them anyway, and most of the game is just running and shooting.
I haven’t played half life. Isn’t the point to make you think more about the story than about the challenge of the game?
Also the bit really near the start where you ride a lift up and headcrabs with janky hotboxes rain down on Gordon being easily the hardest part of the entire game.
Drag got stuck in Black Mesa at the reception area. It looks like the way forward is through the big doorway, but it’s actually through the tiny vent drag didn’t notice for 20 minutes