• sbbq@lemmy.zip
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    14 hours ago

    Were any of the Obsidian people they brought in the same ones that worked on New Vegas?

    • ampersandrew@lemmy.world
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      13 hours ago

      A casual look down the MobyGames lists on New Vegas and Outer Worlds 2 still shows a lot of overlap, so probably. It would be weird to invite people who didn’t work on New Vegas to see the realization of a thing they didn’t work on.

      • sp3ctr4l@lemmy.dbzer0.com
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        11 hours ago

        Josh Sawyer, Chris Avellone, and John Gonzalez were responsible for disproportionate amounts of New Vegas’s overall design, world building, and writing.

        Gonzalez seems to have done a disproportionate amount of the writing.

        https://www.reddit.com/r/Fallout/comments/zohe1a/josh_sawyer_clarifies_who_created_what_in_new/

        Of those 3, only Sawyer is on Outer Worlds 2, as the Studio Design Director, a relative demotion from being Project Lead in New Vegas.

        Of those Sawyer specifically names… we still have himself, Jesse Farrel, and Jeff Hugses, on the Outer Worlds 2 team.

        John Gonzalez, Chris Avellone, Eric Fenstermaker, Akil Hooper, Rob Lee, Charles Staples, Travis Stout, Steph Newland, Mat MacLean, and George Ziets, are all absent.

        So basically, almost everyone is gone other than Josh Sawyer and two area designers/writers, who I am guessing wrote the stories and dialogue specific to the areas they designed (for New Vegas).

        John Gonzalez was probably the most invovled in actually writing the most important parts of New Vegas, he doesn’t appear to be on the Outer Worlds 2 team.

        • ampersandrew@lemmy.world
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          11 hours ago

          I don’t think Sawyer was “demoted”. I think he’s just on other projects. Pentiment’s entire development probably fit within Outer Worlds 2’s timeline. I don’t think Bethesda said, “invite everyone who worked on New Vegas” expecting there to be no change in staff in 15 years, but there are still plenty of people from that old project there.

          • sp3ctr4l@lemmy.dbzer0.com
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            11 hours ago

            … Hes on Outer Worlds 2.

            As basically a design lead, as opposed to total project lead.

            Yeah, sure, he could have requested that himself.

            It still basically is a demotion, its less responsibilities, not in charge of the whole project.

            In fairness, he’s getting pretty old, I don’t blame him.

            But the main point here is… its pretty much just Sawyer, out of names people might actually know, who’s the only one from New Vegas, who is on the Outer Worlds 2 team.

            • ampersandrew@lemmy.world
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              11 hours ago

              He’s on Outer Worlds 2 as “Studio Design Director”, as in duties that apply to the entire studio, a studio that works on multiple projects at any given time. He was game director on Pentiment while Outer Worlds 2 was being built. I’m sure he did plenty of actual work on Outer Worlds 2 the same way that my boss helps solve problems I’m having, even though they’re also working with other teams on other projects. He probably also got started on his next main project right after Pentiment wrapped, all while helping out on Avowed, Outer Worlds 2, and Grounded 2.

              its pretty much just Sawyer, out of names people might actually know

              I knew very few of these people’s names before looking at the credits just now, but I’m not sure what that has to do with anything. There are names on there that you probably didn’t know that worked on both projects.

              • sp3ctr4l@lemmy.dbzer0.com
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                10 hours ago

                I… just went to went to Moby and actually ctrl+f searched for the names that Sawyer specifically mentions in his the reddit thread that I linked to.

                And I at least already knew Sawyer, Avellone, and Gonzalez, because I’m a pretty big fan of New Vegas.

                I’m quite familiar with Sawyer, because…

                … Sawyer famously released his own mod for New Vegas, which is basically ‘Hardcore Mode ++’, literally his originally intended design that was not able to be fully stuck to in the main developement cycle of the game.

                Other people have since taken his mod further and expanded on it, but you can still find the original though, up on NexusMods.

                Just literally named JSawyer mod.

                • ampersandrew@lemmy.world
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                  10 hours ago

                  You could go to Moby games and start using Ctrl+F for the names found on the other Moby games page. That’s what I did. I found like 7 or 8 in common before I stopped. That’s enough on its own for a fun reunion on the set of the TV adaptation of the thing you built 15 years ago.

      • psycotica0@lemmy.ca
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        12 hours ago

        As a person who didn’t work on New Vegas, and in fact has never even played a Fallout game, I’d like an invitation if we’re giving them out!