BigBananaDealer@lemmy.world to Games@lemmy.worldEnglish · 14 hours ago'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the fleshwww.pcgamer.comexternal-linkmessage-square90fedilinkarrow-up1268arrow-down17
arrow-up1261arrow-down1external-link'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the fleshwww.pcgamer.comBigBananaDealer@lemmy.world to Games@lemmy.worldEnglish · 14 hours agomessage-square90fedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1·4 hours agoFallout 1 about 10 years ago. Fallout 2 about a year ago.
minus-squareEncrypt-Keeper@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·19 minutes agoThat’s why lol. The random events were tied to your cpu speed, and with faster more modern processors you wouldn’t see nearly as many random events.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1·10 minutes agoEh, I doubt it, because it didn’t seem like I was seeing too few. They came at an appropriate clip, and the second game even gives you a car to see fewer of them after the halfway point.
Fallout 1 about 10 years ago. Fallout 2 about a year ago.
That’s why lol. The random events were tied to your cpu speed, and with faster more modern processors you wouldn’t see nearly as many random events.
Eh, I doubt it, because it didn’t seem like I was seeing too few. They came at an appropriate clip, and the second game even gives you a car to see fewer of them after the halfway point.