ARK (and Palworld, which directly copies most of its mechanics) was actually the first game that came to mind when reading the OP. Higher rarity blueprints require hundreds of times the resources as their basic counterparts just to increase the amount of busywork you need to do in late-game. Why does a shotgun that deals 50% more damage require enough metal to build multiple skyscrapers? Or in Palworld, that plus the drops from a dozen boss battles to make one item?
ARK (and Palworld, which directly copies most of its mechanics) was actually the first game that came to mind when reading the OP. Higher rarity blueprints require hundreds of times the resources as their basic counterparts just to increase the amount of busywork you need to do in late-game. Why does a shotgun that deals 50% more damage require enough metal to build multiple skyscrapers? Or in Palworld, that plus the drops from a dozen boss battles to make one item?
Hmm, fair. I’ve never gotten ‘past’ the initial metal buildings. It’s just too much fun taming dinos and flying/swimming around.