This morning, the news broke that Larian Studios, developer of Baldur's Gate 3 and the upcoming, just-announced Divinity, is apparently using generative AI behind the scenes. The backlash has been swift, and now Larian founder and game director Swen Vincke is responding to clarify his remarks.
Among the devs responding is a former Larian staffer, environment artist Selena Tobin. “consider my feedback: i loved working at @larianstudios.com until AI,” Tobin writes. “reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas.”
there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.
Concept art is not a placeholder. It’s part of the creative process. By using AI to generate text and images you already influenced the creative process negatively.
A lot of the industry artists are at the very least using AI to screw around with concept art for references. The kind of stuff where they used to use google to search. One of my friends fed a service a fairly raw hand-sketched drawing, told it how to finish it off, then asked it to put it in different poses at different angles, then used that to hand-make the character into 3D.
There are, of course, many artists who wouldn’t touch any of it with a 10-foot pole.
A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations.
The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.
It’s being used in the pre-concept art phase, which is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.
But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.
This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.
And, yes, sure, “it at least informs the concept art”, but that’s kind of the point of that entire phase of development. Concept art doesn’t grow in a void, the designers of the game are not the concept artists.
Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or “enhance” concept art and that’s it’s a highly discussed topic within the company?
What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.
https://www.rockpapershotgun.com/larian-boss-responds-to-criticism-of-generative-ai-use-its-something-we-are-constantly-discussing-internally
Concept art is not a placeholder. It’s part of the creative process. By using AI to generate text and images you already influenced the creative process negatively.
A lot of the industry artists are at the very least using AI to screw around with concept art for references. The kind of stuff where they used to use google to search. One of my friends fed a service a fairly raw hand-sketched drawing, told it how to finish it off, then asked it to put it in different poses at different angles, then used that to hand-make the character into 3D.
There are, of course, many artists who wouldn’t touch any of it with a 10-foot pole.
The article doesn’t say Larian is using it for concept art.
Those were hypothetical statements from people outside the studio.
Literally the first sentence
The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.
Yes, So AI comes up with the basic concepts.
No, it doesn’t.
Doodles are not concept art. Ideation is not concept art.
It at least informs the concept art.
It’s being used in the pre-concept art phase, which is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.
But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.
This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.
And, yes, sure, “it at least informs the concept art”, but that’s kind of the point of that entire phase of development. Concept art doesn’t grow in a void, the designers of the game are not the concept artists.
You’re right, I missed that
Not the powerpoint presentations! Isn’t anything sacred anymore?
Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or “enhance” concept art and that’s it’s a highly discussed topic within the company?
What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.