I agree with the statement but the logic behind it is just… silly. You said in LoL you can spend 90% of the game typing and it makes no difference, and then in the next sentence that being down a player is bad and makes the enemy actively stronger.
Rather, the reason for the difference in toxicity is that the individual player has a far greater impact on the game in LoL (for better and for worse) than HotS primarily due to exp sharing in HotS. This attracts the toxic individualist players to LoL and makes it easier to blame a single person for things going wrong. HotS has a much bigger safety net for when you make mistakes or are significantly worse than the rest of your team.
I don’t think it has anything to do with the level of activity or how much time is available to type; both games can keep the conscientious player busy 100% of the time.
I agree with the statement but the logic behind it is just… silly. You said in LoL you can spend 90% of the game typing and it makes no difference, and then in the next sentence that being down a player is bad and makes the enemy actively stronger.
Rather, the reason for the difference in toxicity is that the individual player has a far greater impact on the game in LoL (for better and for worse) than HotS primarily due to exp sharing in HotS. This attracts the toxic individualist players to LoL and makes it easier to blame a single person for things going wrong. HotS has a much bigger safety net for when you make mistakes or are significantly worse than the rest of your team.
I don’t think it has anything to do with the level of activity or how much time is available to type; both games can keep the conscientious player busy 100% of the time.