- cross-posted to:
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- cross-posted to:
- [email protected]
I went to a pc building shop and the price of 64 RAM DDR5 was over $1000. I could have built an entire PC with that price a year ago.
I went to a pc building shop and the price of 64 RAM DDR5 was over $1000. I could have built an entire PC with that price a year ago.
Honestly, I kinda wish that Bethesda would do a new release of Skyrim that aims at playing well with massive mod sets. Like, slash load time for huge mod counts via defaulting to lazy-loading a lot more stuff. Help avoid or resolve mod conflicts. Let the game intelligently deal with texture resolutions; have mods just provide a single high-resolution image and let the game and scale down and apply GPU texture compression appropriate to a given system, rather than having the developers do tweaking at creation time. Improve multicore support (Starfield has already done that, so they’ve already done the technical work).
I think there are already community tools for texture management and decompression.
And… I don’t know. There’s such a critical mass of mods now that it doesn’t seem worth breaking compatibility with them all once again?
The Skyrim mod scene is actually extremely messy; if you look at other bigs ones (like, say, Stardew Valley), there’s a lot more cohesiveness and performance consciousness among modders. Or Mass Effect, which is more consolidated amongst a few big modsz
So I think the Skyrim community could do a better job of creating an easier to set up, more performant out-of-the-box experience for players, even as jank as the game is. But the game just has a different culture around it, I think.