Y’all laugh but there are way too many people into idle games, not to mention people who prefer watching a stream (even without commentary) over playing a game itself.
I cannot comprehend why, though, just like I can’t comprehend how cheating (particularly single player) can be fun.
how cheating (particularly single player) can be fun
Have you never played a game with unreasonable grind that saps all the fun out of it ? Often just to drive player hours and ‘engagement’. Multiplayer cheats however can die in a fire.
I suppose. When I’m referring to cheats, it’s more in regards to invulnerability, infinite resources, etc., which seem to sap the point of having a game in the first place. Like making the fun parts into a grind, rather than the other way around.
That said, I’ll also say sometimes part of the challenge is the grind, so it depends. You have to pick your own poison, right?
Like, take Silksong for example. You lose out on the full experience if you mod out the annoying run from bench to boss, it’s like a 40 second annoyance built in punishment. But I get why you’d do that-- it’s technically there for a reason but I get it. Hell, even the difficulty adjustment mods I can understand.
But making the bosses die in one hit or making yourself invulnerable? Now you’ve lost me, that’s like a core element of the game; you might as well just watch someone else play it because what’s the point.
Y’all laugh but there are way too many people into idle games, not to mention people who prefer watching a stream (even without commentary) over playing a game itself.
I cannot comprehend why, though, just like I can’t comprehend how cheating (particularly single player) can be fun.
Have you never played a game with unreasonable grind that saps all the fun out of it ? Often just to drive player hours and ‘engagement’. Multiplayer cheats however can die in a fire.
I suppose. When I’m referring to cheats, it’s more in regards to invulnerability, infinite resources, etc., which seem to sap the point of having a game in the first place. Like making the fun parts into a grind, rather than the other way around.
That said, I’ll also say sometimes part of the challenge is the grind, so it depends. You have to pick your own poison, right?
Like, take Silksong for example. You lose out on the full experience if you mod out the annoying run from bench to boss, it’s like a 40 second annoyance built in punishment. But I get why you’d do that-- it’s technically there for a reason but I get it. Hell, even the difficulty adjustment mods I can understand.
But making the bosses die in one hit or making yourself invulnerable? Now you’ve lost me, that’s like a core element of the game; you might as well just watch someone else play it because what’s the point.