Shitposter while I tend to two babies. Maybe when I have my life back, I’ll help us get a few more niche communities back?

  • 0 Posts
  • 64 Comments
Joined 2 years ago
cake
Cake day: July 8th, 2023

help-circle






  • Hey, thanks for the 3DO shout-out, although I’m not sure it falls into the same category of failure. When my dad was getting his shit together (at least, somewhat together), he got to work with those guys before getting a more stable job. While it’s certainly true about FMV gaming, their demise in particular is attributed more to business practices, like utilizing costly third parties for hardware- ironic since they all seem to do that now.

    Many of their games hold up, though there aren’t very many and the only solid IPs got cross platform releases or ports (e.g. Gex) especially after it was clear 3DO was tanking. I think playing Star Control II on 3DO might have defined who I am as a gamer, and I highly recommend playing subsequent rereleases (it was PC only without 3DO!)






  • X is around the time FF lost it’s main architect, Sakaguchi (technically sooner , but dev times I imagine it overlapped). Guys a class act that was with them since the beginning, but he started his own company after a falling out with the direction SE brass wanted to take things. He was the one pushing to always have life and death as main themes and kept certain other producers in line.

    I always recall an anecdote on FF7, as him, Kitase and Nomura were working out story. Sakaguchi required a meaningful death in the plot. Kitase (who we can thank for FF6s second half) suggested the whole cast die except one who the player chooses. Nomura talked them down from that. FF7 was his baby (so much so that he’s the character designer and artist), hence why he’s so present on the remake. That said, they kept each other in check and Nomura gets really weird ideas (KHs being his lead, for example).

    After Sakaguchi departure, 11 was modeled after EverQuest and had a newish team, 12 was written most by FFT scenario team but had a change mid devolpment midway (the SE brass wanted a plucky young protag, Vaan was late development), 13 was so overbudget that they had to make sequels to recoup costs, 14 1.0 was mostly old guard 11 people with no idea about optimization, 14 2.0 was Yoshida learning from WoW success (flaws and all) but adding “FF theme park” plus a great writing staff, 15… similar to 12 in changes mid production, but iirc it was the SE brass shoehorning bad ideas and plot required DLC, and 16 is Yoshida and his core team making a pretty solid ARPG but with some tedium due to his MMO roots (and if you like 7R you’d probably be ok with 16).

    Anyone can like or dislike a game, so I’m just giving you the long range of production issues that are objectively damaging the experience. It’s ok to like flawed games. I know an unhealthy amount of video game industry lore, and the biggest thing I can’t even say because of an NDA. lol

    (Bonus fun fact, FF6 was meant to end at the halfway point but was so ahead of schedule and funds they went ahead and created the second half. It’s my favorite FF lol)





  • I got to use Gulf of America as the butt of a joke / example in class yesterday, since we were talking about social influence, majority and minority influence in particular. The joke being it’s a real life case of Solomon Asch’s line experiments.

    If everyone in the room suddenly was calling it the Gulf of America in a room, you might feel inclined to do so out of public compliance— but, that doesn’t mean acceptance, it more likely means you don’t want to get shot. And just having one more person in the room to agree with, you won’t feel as inclined.

    Fun fact, this whole subfield of psychology came out of post WW2 desire to understand why people would follow a Nazi dictator. How eerily familiar, if not a parody with how stupid this all is.



  • I’ve heard that use case before, and it’s fairly reasonable in a faceless contract. Funny enough, my father is a perfect case study, his name is rather unique and one letter off from a common feminine name so he gets misgendered quite frequently as a cis man (plus, to make matters worse, hes very insecure about his masculinity and is sensitive about being called a sissy because his father abused him).

    Thinking on his use case, it might help him to have pronouns at work, but according to him people pick up on his pronouns almost immediately because they hear it from a co-worker in reference to him, there is almost never a completely blind email despite it being a rather large city hall. In other words, only people who misgender him are spam. While pronouns wouldn’t have stopped the abuse and bullying growing up, the culture of acceptance behind the trend probably would have.

    Ironically, he won’t do the pronouns because he’s a bit conservative leaning. And his alcoholic, homophobic ass certainly didn’t do me any favors when I dated a transgender person.



  • As someone who was in a supportive relationship with a transgender person for 3 years and who personally struggles associating with my own gender (masculinity was never my thing lol), I never really got into the stating my gender pronouns.

    I get why it’s done for the times it matters and can do so in a sensitive space, but I get the sense it’s usually done as public compliance (like a cis neolib as an email sig), which can lead to shallow support or worse, resentment. What we ultimately need is more genuine contact with people different from ourselves because that helps reduce “othering” a group.

    Oh, but I do tend to default to “they” out of old internet habits. Always disliked the assumption all gamers are men.