• Naia@lemmy.blahaj.zone
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    4 days ago

    Except you don’t need a neural net to do this, nor would you really want one for it because it would be incredibly slow unless you use the GPU to run it which might be a bit busy running the actual game. It’s like a “make game run worse” option.

    In game AI can be pretty sophisticated even without the addition of neural nets which could be OK with determining strategy based on player action, but really isn’t going to be good for the entire control.

    This kind of thing is only useful as tech demo for playing platformers and the like with the same inputs a human player would, basically more like a bot.

    • db0@lemmy.dbzer0.com
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      4 days ago

      In game AI can be pretty sophisticated even without the addition of neural nets which could be OK with determining strategy based on player action, but really isn’t going to be good for the entire control.

      Given that it has been the weak point in almost all 4x games in the past 30 years, I’d be happy if they give anything novel a try

      • Naia@lemmy.blahaj.zone
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        3 days ago

        I could see a way for it to work, but this tech certainly isn’t it and you’d need to balance the size of the model for memory use and performance.