The game streaming service will make almost all of its users pay extra for extended access.

  • plantfanatic@sh.itjust.works
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    23 hours ago

    Do you not know what the term “native” means?

    Not all games use the checkerboard upsampling. If they do, they can’t be called “NATIVE” 4k.

    I’m not looking at the output resolution, I’ve educated myself on what the console is capable of.

    You haven’t.

    • Die4Ever@retrolemmy.com
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      21 hours ago

      Many AAA/high end games run at lower internal resolutions and/or frame rates on PS5/XSX. Otherwise PSSR would not have been a hyped marketing feature, they’d just run games at native 4k on PS5 Pro, but no, it needs PSSR.

      PS5 Example: https://www.digitalfoundry.net/articles/digitalfoundry-2023-alan-wake-2-on-playstation-5-remedy-raises-the-bar-for-visual-accomplishment-once-again

      internal resolution of 847p

      Below 1080p, even lower than 900p, that’s for the 60fps target performance mode, there is no 120 mode

      outdoor areas - particularly the spots that caused us some trouble in the quality mode - often run below 60fps.

      So the average is below 60fps, because it’s not always hitting the target

      https://www.digitalfoundry.net/articles/digitalfoundry-2023-avatar-frontiers-of-pandora-optimised-settings

      dynamic resolution scaling down as low as 720p

      Beyond a reduction in resolution, a number of the key effects in the game have had settings reductions to keep the performance up

      I also see the PS5 at 57fps in that article

      • plantfanatic@sh.itjust.works
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        21 hours ago

        You realize that not every game on Steam is capable of 4k yeah…?

        Of course there’s gonna be loads of examples that don’t meet the bar. That doesn’t mean the bar isn’t exceeded.

        Yeesh, quit reading reviews and just google ps5 4k 120hz games and get a bloody list.

        This shouldn’t be so difficult to figure out on your own.

        • Die4Ever@retrolemmy.com
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          20 hours ago

          I never said “every” or “none” on either side. But the heavy games often do not hit that bar or even get close to it. If all you need is a single example of a game hitting 4k120fps in order to consider it a 4k/120 system, well you can always run Quake 1 (with a source port) at that quality lol.

          It’s just a bit of a stretch. I really only jumped in cause of the original comment about “4k/240” which has since been deleted anyways. Calling PS5 a 4k/120 system is reaching, but whatever. You can parrot their marketing material instead of assessing the real world results of the actual graphically demanding games.