• sp3ctr4l@lemmy.dbzer0.com
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        8 hours ago

        And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…

        … as opposed to, you know, any kind of actual project management skills.

        They’re all self important, self righteous idiots, in leadership roles in AAA.

        … The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.

        How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?

    • gaylord_fartmaster@lemmy.world
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      10 hours ago

      Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

      • ryathal@sh.itjust.works
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        6 hours ago

        There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.

      • givesomefucks@lemmy.world
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        10 hours ago

        Lol

        Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…