And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…
… as opposed to, you know, any kind of actual project management skills.
They’re all self important, self righteous idiots, in leadership roles in AAA.
… The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.
How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?
Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
The budgets are too big
And misspent.
And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…
… as opposed to, you know, any kind of actual project management skills.
They’re all self important, self righteous idiots, in leadership roles in AAA.
… The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.
How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?
Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.
Lol
Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…