• CheeseNoodle@lemmy.world
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    2 days ago

    To make it short: UE5 has a ton of pre-existing talent and CDPR lost some people experienced with REDengine in the fallout from the initial cyberpunk 2077 crunch.

    The result is that future titles will be much easier to develop for though UE5 has some serious performance issues, those issues CAN be fixed via a combination of in-engine settings and making a few manual changes but it remains to be seen wether CDPR will make the effort to customize the engine to suit their needs.

    • Steve@communick.news
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      2 days ago

      I remember an interview where one of the lead devs mentioned UE5 needs to be optimized as you go.

      Apparently, you can’t just build first and hope to optimize everything later. It becomes far to complex to do it that way, and that’s the way most studios are used to working. They often even have two seperate teams and seperate development phases.

      So it’s a little encouraging that they’ve changed their workflow to prioritize optimization and engine efficiency.

    • popcar2@piefed.ca
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      2 days ago

      but it remains to be seen wether CDPR will make the effort to customize the engine to suit their needs.

      From what I remember they’re doing so many changes to UE that one of their biggest changes is being merged into UE5 itself. Just because they’re moving to the other engine doesn’t mean they don’t also have engine developers working on it. It’ll likely be much more optimized than your typical unreal engine game.