The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 12 hours agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square56fedilinkarrow-up1453arrow-down14
arrow-up1449arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 12 hours agomessage-square56fedilink
minus-squareVenia Silente@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up88·12 hours agoIt’s important to know your audience. it’s also important to know your not-audience.
It’s important to know your audience. it’s also important to know your not-audience.