ARC Raiders players on PC can use a trick to manipulate the game. They do this by changing their system date while in the game, forcing the state forward and tricking the game’s internal calendar. By doing this, some users have revealed future map conditions, trials, and other additions.


I would love to see a redesign of the major map conditions and raid bosses that require teamwork to accomplish but provide no system that requires it leading to a ton of bad behavior.
I’d love to see, sorta as you described, them turn into a PvE mode where the Arc are turned up to 11 and their unique rewards are all you’re really getting out with. This would be a good place to bring out and risk your best gear because instead of worrying about a never ending stream of rats, you can just worry about the large volume of arc while trying to accomplish the goal.
Like imagine if the raid bosses were PvE, the map was empty (because it was after another map’s countdown let’s just pretend), the Arc was omnipresent, and the raid boss guaranteed everyone who extracts 1 boss core (obviously the boss would still have more on it that was salvageable to reward players who actually fight and survive). I think that would be way better than the current implementation where they’re incentivizing players to 1) just break leg armor, get a core, leave 2) rat people who are doing the boss and steal their loot 3) rat the boss after it’s complete so people who did all the work get even less rewards.