Should be less of a requirement in Divinity anyway. D&D isnt suited to be a video game, it was made for table top. I “save scummed” a lot lot less in DOS2.
The random game over screens sucked too, its like why even have the dialogue option if you are just going to be hit with game over and no other cutscenes.
Also you had to quick save a lot because of all the bugs and inconsistencies.
Should be less of a requirement in Divinity anyway. D&D isnt suited to be a video game, it was made for table top. I “save scummed” a lot lot less in DOS2.
The random game over screens sucked too, its like why even have the dialogue option if you are just going to be hit with game over and no other cutscenes.
Also you had to quick save a lot because of all the bugs and inconsistencies.
Absolutely - a dialogue choice that leads straight to a game over state is a failure of narrative design.