That’s why I did it too, but let’s be fair, dice are supposed to be random.
Yeah, I realized in my older age that I don’t actually like a lot of random. I liked new Vegas where you either had the skill or you didn’t. In tabletop games I like dice pools to make the results less evenly distributed among all possible outcomes, and then options like fate points and “succeed at a cost” on top of that.
Some people I guess really like the random dice effects, but usually it just makes me grumpy. To each their own.
I enjoy Warframe because even the 2% rolls happen because I’m able to retry as much as I please. 2% doesn’t translate to a single attempt very well, so padding the odds would be warranted.
Scripted drops and stories like new Vegas where everything does something and you don’t often walk away feeling unpaid? Absolutely top shelf games. Or if it’s one more linear like Tales of ___ games where I grind for exp and resources but the thing is where it is you just have to go get it. Some skill or building up elsewhere and you become king.
Yeah, I realized in my older age that I don’t actually like a lot of random. I liked new Vegas where you either had the skill or you didn’t. In tabletop games I like dice pools to make the results less evenly distributed among all possible outcomes, and then options like fate points and “succeed at a cost” on top of that.
Some people I guess really like the random dice effects, but usually it just makes me grumpy. To each their own.
I enjoy Warframe because even the 2% rolls happen because I’m able to retry as much as I please. 2% doesn’t translate to a single attempt very well, so padding the odds would be warranted.
Scripted drops and stories like new Vegas where everything does something and you don’t often walk away feeling unpaid? Absolutely top shelf games. Or if it’s one more linear like Tales of ___ games where I grind for exp and resources but the thing is where it is you just have to go get it. Some skill or building up elsewhere and you become king.