

One time I saw NK Jemisen , author of the broken earth trilogy give a talk. Someone asked about climate change and she said something like “there’s only a small number of people responsible for most of this problem, and we know where they live”
The audience cheered and clapped. The guy moderating the talk got real flustered.








Broadly, where the optimal path is the boring or tedious path.
Imagine an action game where you fight monsters and get coins for defeating them. Coins can be exchanged to buy new moves, advance the plot, and so on. Basic game loop.
Now imagine that you get triple coins if you wear the red shirt when fighting red monsters. Every time you see a red monster, you could go into the menu, into equipment, into body armor, swap on the red shirt, exit all the menus, and kill the monster. Then repeat all that for blue shirt and blue monsters.
This is a made up example but some games do shit like that, where you have to do something tedious for a big payoff.