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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • I’m sure there are companies that are at least more good than bad. Teachers pay teachers. Meetup. Bandcamp before they sold. That’s all I have off the top of my head. But even so capitalism invites cruelty, and the best intentions can easily wither under the pressure to make more money.

    I work for a very large company involved in medicine. They make machines to do like blood work. That’s fine. People need that. But they treat many of their workers like trash. I don’t get paid for holidays and get the legal minimum sick leave per year. Their mission isn’t especially evil , but their behavior sucks.



  • Difficulty settings are, first and foremost, accessibility settings.

    I’m not opposed to more options but I think this tactic is distracting and generates more pushback than it wins converts.

    Are games art? I’d say so, usually. Some are more like toys than art, but many have creative expression

    If they are are, must all art be accessible to all people? Well, what does accessible mean exactly? To understand it completely? Then I’d say trivially no, because there are many books that are incomprehensible to many people. No one is going to say “House of Leaves” is inaccessible and the author did a gatekeeping by writing it as such. No one is going to say Finnegans Wake is ableist because it’s hard to understand.

    Must all aspects of all art be completable by all people? I’d also say trivially no. You might have a segment in French that doesn’t translate well. You can dub it or subtitle it, but the original experience will remain inaccessible unless the audience spends years mastering French.

    I bring that up because some games will have within the game, not a metagame menu setting, easier or harder routes. For example, Elden Ring with a big shield and spirit ashes is significantly easier than a naked parry build. Is the expectation that everyone should be able to finish in both styles? If there’s a hard mode, must everyone be able to finish it?

    Should everyone be able to trivially 100% every game?

    Personally I think the floor is everyone should be able to interface with the game. Change inputs. Add subtitles.

    I don’t really think “I can’t party this spear guy” is an accessibility problem the same way “I’m color blind and can’t read the text” is.

    But again, I don’t care if someone wants a god-mode with auto-parry. It just feels like it’s bundling some unrelated ideas together. You’re not necessarily disabled if you’re bad at parrying in dark souls.





  • This is very heteronormative and gender binaried. Queer people exist and date.

    That said, anecdotally, from the handful of women I’ve talked about this with: many don’t like making first moves on these apps.

    Using dating apps is a skill, and if you haven’t been practicing sending messages you’re going to be bad at it. The vast majority of first messages I got from women were “hey”. Trash tier. Probably because they just haven’t done it very often.


  • jjjalljs@ttrpg.networktoGames@lemmy.worldGaming Pet Peeves
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    3 days ago

    Any time I realize the optimal path is really boring or tedious.

    Like, imagine you could sell junk to vendors for money, but for some reason you get more money if you sell them one at a time. Spending five minutes splitting inventory stacks sucks, but it’s 30% more gold and that’s the difference between the cool sword or the basic sword.

    A made up example, but hopefully gets the point across.

    Related: long travel times with nothing interesting or challenging happening. I remember playing some shitty MMO and you had to like run through a building, go up an elevator, and down a long hallway every time you wanted to learn skills. Just five minutes of nothing. Gotta juice those playtime stats, I guess.

    It’s different if there’s stuff to do en route. Monsters to fight or whatever. But when it’s just jogging? Very disappointing.