• 2 Posts
  • 556 Comments
Joined 2 years ago
cake
Cake day: July 3rd, 2023

help-circle
  • I consider the weapon system part of the combat. I guess the leveling system is its own mechanic, but it’s super shallow compared to many other games (eg: path of exile, or even Baldur’s gâte)

    Some people wouldn’t be happy with a difficulty slider. Some people would use the slider to make themselves unhappy. Either by turning it too high due to hubris, or too low from lack of confidence. The unified difficulty of the souls games for many people is a plus, and creates a sense of shared struggle they enjoy.

    And as I said elsewhere, I really don’t think meta game options are the only way to do difficulty.









  • I’ll keep saying it: I already have a job. I want to play a game to unwind.

    This is not a universal response. Some people like difficult games for many reasons. Overcoming a challenge can give me a taste of triumph absent from my day job.

    Implementing a wide gamut of difficulty settings is also an accessibility feature, and allows people with certain physical or mental challenges the opportunity to enjoy your game firsthand. Why would you want to deny your audience this opportunity?

    Sure, maybe, but the devil is in the details.

    I suppose it’s not the game maker’s responsibility to stop people from ruining their own experiences. I’m pretty confident that some people would just easy-mode through dark souls and have a vastly diminished experience. “I don’t see the big deal. It’s just an action game”, they might say, because easy mode gave unlimited healing and no monster respawn. The difficulty (which is vastly overstated) is part of what makes it work. People remember Blight Town and Sen’s Fortress because of the ordeal. I can’t remember a single dungeon from Skyrim.

    Furthermore, meta game options found in menus is not the only way to do difficulty options. Elden Ring, for example, is very generous with spirit summons.