• TheObviousSolution@lemmy.ca
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    13 hours ago

    Team Fortress was a mod. Counterstrike was a mod. DotA was a mod. Really depends on what they can do with dedicated effort rather than just simply a passion project.

    VR mods, they aren’t really worth it IMO, I even resent the game devs who charge for separate VR releases that they usually don’t even end up maintaining across different VR hardware. IMO the problem with VR is that people try to do too much with it and try to Wii-ficy the experience, and this is at the hardware level given how usually you can’t even use your keyboard and mouse, having to resort to the VR controllers they came with for a much slower and less fluid experience.

    • flying_sheep@lemmy.ml
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      12 hours ago

      Yeah, and these mods were so good that they became their own games.

      If you want to do that, you’re a game developer. So license (or develop) an engine, and also pay for all the non-permissively licensed other code you use.

      Congratulations, you’re now on a solid base for charging money for your game.

      • TheObviousSolution@lemmy.ca
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        3 hours ago

        So in other words, “Mods must forever remain a passion” is false, which was the point I was addressing. But it doesn’t even have to be a game, like say, Virtual Desktop, Wallpaper Engine, 3D Mark, etc.

        edit: I go on to describe what the developer was actually doing, apparently, so it would not have gone “very differently” as I suggested. Welp, it is CD Projekt RED. They talk the talk, but the devil is in the details with them [See Devotion].

        If this developer had released a software tool named, say, VRossify, and it was released as a VR launcher that offered VR for multiple games that didn’t have it, the discussion could be very different. He could sell this and provide the plugins that mod support for each particular game freely. Instead, he released them as paid mods for what the developers are likely also considering, a dedicated VR release. He tied himself to one particular IP each time while trying to monetize it, and that’s basically a sure way to guarantee a loss if it ever got to trial. Ain’t no host that’s going to ignore a DMCA notice in such a clear cut case of IP violation IMO. He’d have to make it clear that it is providing its own platform and not just use it as a excuse to profit off of notable game releases. He could do things like focus on Unreal Engine games, which would net him a good amount of support for games that could benefit from VR.

        At the end of the day, though, it’s up to each developer, and he might have to remove games on request from the support of said software tool. Then it might be up to a third party to provide a plugin for said platform, or just replace it entirely if its too basic. At this point,~~ given his attitude I assume he has burned bridges with CD Projekt RED~~ (these are the guys who after Devotion have not allowed future Red Candle Games on GOG even when they’ve notably been on Steam, EGS, and Humble Bundle), but if he had had foresight to present it that way first, it might not have gone the way it has (edit: Na, they decided to be assholes anyway. Guess there wasn’t enough horse bestiality in the mod.)