• Soleos@lemmy.world
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    9 hours ago

    We hate on Nintendo and Rockstar for DCMA’ing free/open source mods/project, not paid ones. If you’re charging money for a tool, you’re running a business. If your business involves another business’s product, like with AI training or freaking phone cases, legal demands like this become a fair part of doing business.

    Granted there is still a power disparity to recognize, even if the guy is a douche. But it’s not unfair in the way DCMA’ing things made freely for the community is unfair.

  • inclementimmigrant@lemmy.world
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    11 hours ago

    I’d like to briefly address the discussion around the “Cyberpunk VR” mod created by Luke Ross. We have indeed issued a DMCA strike, as it was available as a paid mod (only accessible to Patreon subscribers). This directly violates our Fan Content Guidelines: we never allow monetization of our IP without our direct permission and/or an agreement in place. We were in touch with Luke last week and informed him that he needs to make it free for everyone (with optional donations) or remove it. We are big fans of mods to our games — some of the work out there has been nothing short of amazing, including Luke’s mod for Cyberpunk 2077. We’d be happy to see it return as a free release. However, making a profit from our IP, in any form, always requires permission from

    @CDPROJEKTRED

    So they offered this guy to make it free with donations, which is reasonable in my opinion, and he said no.

    Given that, I’m okay with this DCMA.

    • alessandro@lemmy.caOP
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      10 hours ago

      Given that, I’m okay with this DCMA.

      Just a small detail that doesn’t look considered, if you ear only one side of the story. The "Cyberpunk VR” mod is not actually a "Cyberpunk VR” mod, but a framework that came to support Cyberpunk after many other games (like GTAV). If you’re still okey, bear in mind the same logic may apply to Loseless Scaling (sold for ~7€ on Steam) and 3DSen (sold for ~13€ on Steam) or you need to take VR Injection Framework apart from Loseless Scaling and 3DSen.

      • inclementimmigrant@lemmy.world
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        5 hours ago

        I think you’re missing some nuance here.

        3DSen is based on reverse engineering and not IP since it’s not selling the ROMs that come with it. All completely legal to sell and don’t mind buying to support this guy’s reverse engineering and transformation effort. If it was just some stock NES emulator that he was selling, eh, I’d probably just say legal but bullshit.

        Lossless Scaling is a tool/actual framework that uses released/open source API calls to apply frame gen to any game, as far as I know and that’s not violating any terms or conditions or IP either.

        With this, while I can appreciate that he’s done this for other game, the terms and conditions for them is “don’t use our tools to sell mods”. Do I agree with it? Actually yes, for the most part. I’m of the firm belief that the modding community should be open, I think that these are things that should be done for passion, I like having donations set up, and that we’re lucky that we live in an age that many game companies are kind enough to release modding tools without demanding a license fee. Plus he’s not selling a framework here, he’s selling his framework built with a company’s tools that says “No paid mods because we think the modding community should be open”.

        I think that IP is often tricky and I think that this is fine and not a slippery slope argument.

        • alessandro@lemmy.caOP
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          2 hours ago

          “don’t use our tools to sell mods”.

          I think there are still misconception: CDProject was smart, albeit dishonest, into presenting the whole thing as “Cyberpunk’s Mod”; so, you (as general and misguided reader) inclined to think the modder took something from CDProject and generate something from thin air… added games are just icying on the cake.

          The framework was already setup and working for several games even before Cyberpunk addition.

          What is CDProject doing here is just some PR magic to blameshift their actual responsibility: they didn’t ask the modder to remove support for Cyberpunk, they went on and sink down is whole business by addressing directly another company (Patron) which are more “sensitive” to business and discuss less.

          • inclementimmigrant@lemmy.world
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            27 minutes ago

            Your condescension aside, the fact that his framework worked for several games before this and their publishers/developers were fine with paid mod and if he releases the paid mod to work with BG3 and Larian would be okay with it, none of that is relevant here. So what if his software worked with other games? This particular game says you can’t have paid mods and CDProject was well within their right, and rightly so if you ask me, to make him get rid of it.

            As for taking down whole business, once he scrubs his stuff of the CP 2077, he’ll be right back at it again his business is not sunk.

            Now as for you argument that this was unnecessarily heavy handed and they should have asked nicely instead? Maybe, but we don’t know what either party said to each other outside of what both sides have publicly release and honestly Luke here sounds like a very unprofessional prima donna with the flare for the ultra dramatic and the only thing that seems to be solid is that they CDProject did ask that for that part of his mod, make it free and use donations instead which I still think is fair, you can release a singular package for the game with donations and have called it good while pay walling the rest who’s developers were fine with a paid mod on their game.

            End of they day, even if they were heavy handed, they were well within their rights to take the mod down until their game is not part of their code base and it’s not that slippery slope argument you say it is and we just disagree on paid mods and methods used to remove them.

        • upandatom@lemmy.world
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          9 hours ago

          No it doesn’t.

          How is the VR Mod listed? Does it use other trademarks/copyrights to advertise or sell this product?

          Cyberpunk 2077 VR Mod

          Or is it listed generically as VR Framework Mod for games.

          • Tarquinn2049@lemmy.world
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            5 hours ago

            Generically, as a framework for 35 games.

            Similar to something like VorpX, except it doesn’t have a unified front end, so it can’t be called a program, it has to be called a mod package or mod suite. So it falls under different rules for an arbitrary reason.

  • locahosr443@lemmy.world
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    7 hours ago

    While I agree cdpr have acted fine here, it is making me think. Should copy law be updated so that if something like this is considered transformative then it can be monitised, however because it uses another ip a fixed percentage minimum is due to the ip holder. I imagine there are a lot of pros and cons, but it could be an answer to huge corps hoarding and in many cases ruining beloved IPs.

    • Buddahriffic@lemmy.world
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      4 hours ago

      Personally, I don’t see how this guy’s project hurt them in any way, even if he was making money from it. That’s assuming each copy involved a purchase from them (and if not, that would resolve it IMO).

      I disagree with the hate paid mods get, at least in the current economic model. Though even if there was a UBI, I think worthwhile work should be rewarded.

  • DWANG05@feddit.online
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    14 hours ago

    The moment you slap a Price Tag on it, it’s no longer about “Passion”. I’m okay with the modder having like a Patreon or whatever donations mechanism they’d like. But don’t lock your mod behind it. I can’t stand that nonsense.

    • Tarquinn2049@lemmy.world
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      9 hours ago

      I agree that it isn’t just passion, it is his full time job. He clearly has passion for it too, but you can’t make a mod suite this insane on passion alone. This is years of consistent 100 hour work weeks. All dedicated to making these VR mods better than any VR port, or even “built for VR first” games.

      And he drops support for the game as soon as asked. Which requires shutting down for a week to disentangle anything related to the one game specifically from the rest of the suite. I can’t say he didn’t complain, but not about the work, just that it didn’t have to go this route, but it did go this route, so he does what he has to.

      While the mod is behind payment, the payment is for his work and dedication. If he had to subsist on donations, he wouldn’t be able to put 100 hours a week into it, he would need a job.

      Again, the games are fully in their right to pull out, but they also admit that all he would need is their permission, they could choose to go that route, most do.

  • HotDog7@feddit.online
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    15 hours ago

    Good. Mods must forever remain a passion project and not something incentivized by money.

    • howrar@lemmy.ca
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      6 hours ago

      I dream of a world where people can follow their passion without having to worry about where their next meal will come from.

    • dreadbeef@lemmy.dbzer0.com
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      9 hours ago

      if i make a game, its gonna be open source. Modders can charge for their mods all they want, as long as they are open source. Earn the fruits of your labor, modding queens and kings, AGPL ftw. Just like elementary os can charge for its binaries, they earn that right

        • Senseless@feddit.org
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          11 hours ago

          If it only were the horse armour. Iirc they sell mods that are already available on nexusmods, made by 3rd party creators and keep a percentage of that money because they “offered the service for mod distribution”.

          • Yeather@lemmy.ca
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            10 hours ago

            I thought that was for console porting and in-game shop recognition? It’s not like Bethesda is forcing the mod creators to reupload them onto the paid garden, and if it makes the mod-maker some money I don’t see any problems with it.

    • TheObviousSolution@lemmy.ca
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      13 hours ago

      Team Fortress was a mod. Counterstrike was a mod. DotA was a mod. Really depends on what they can do with dedicated effort rather than just simply a passion project.

      VR mods, they aren’t really worth it IMO, I even resent the game devs who charge for separate VR releases that they usually don’t even end up maintaining across different VR hardware. IMO the problem with VR is that people try to do too much with it and try to Wii-ficy the experience, and this is at the hardware level given how usually you can’t even use your keyboard and mouse, having to resort to the VR controllers they came with for a much slower and less fluid experience.

      • flying_sheep@lemmy.ml
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        12 hours ago

        Yeah, and these mods were so good that they became their own games.

        If you want to do that, you’re a game developer. So license (or develop) an engine, and also pay for all the non-permissively licensed other code you use.

        Congratulations, you’re now on a solid base for charging money for your game.

        • TheObviousSolution@lemmy.ca
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          3 hours ago

          So in other words, “Mods must forever remain a passion” is false, which was the point I was addressing. But it doesn’t even have to be a game, like say, Virtual Desktop, Wallpaper Engine, 3D Mark, etc.

          edit: I go on to describe what the developer was actually doing, apparently, so it would not have gone “very differently” as I suggested. Welp, it is CD Projekt RED. They talk the talk, but the devil is in the details with them [See Devotion].

          If this developer had released a software tool named, say, VRossify, and it was released as a VR launcher that offered VR for multiple games that didn’t have it, the discussion could be very different. He could sell this and provide the plugins that mod support for each particular game freely. Instead, he released them as paid mods for what the developers are likely also considering, a dedicated VR release. He tied himself to one particular IP each time while trying to monetize it, and that’s basically a sure way to guarantee a loss if it ever got to trial. Ain’t no host that’s going to ignore a DMCA notice in such a clear cut case of IP violation IMO. He’d have to make it clear that it is providing its own platform and not just use it as a excuse to profit off of notable game releases. He could do things like focus on Unreal Engine games, which would net him a good amount of support for games that could benefit from VR.

          At the end of the day, though, it’s up to each developer, and he might have to remove games on request from the support of said software tool. Then it might be up to a third party to provide a plugin for said platform, or just replace it entirely if its too basic. At this point,~~ given his attitude I assume he has burned bridges with CD Projekt RED~~ (these are the guys who after Devotion have not allowed future Red Candle Games on GOG even when they’ve notably been on Steam, EGS, and Humble Bundle), but if he had had foresight to present it that way first, it might not have gone the way it has (edit: Na, they decided to be assholes anyway. Guess there wasn’t enough horse bestiality in the mod.)

    • Tarquinn2049@lemmy.world
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      9 hours ago

      What if there is so much passion that the mod author works 100+ hours a week on the mod. And the mod he makes is so awesome that people have no issue paying him to do that job. Honestly if every mod was this level of skill and effort, paid mods would make sense to more people. When you think of mods, “passion project” mods may be what comes to mind, that is not what this mod suite is.

      This is 35 completely transformed and improved games, better than any other VR games on the market, fully supported in perpetuity, for 10 dollars. With everything he brings to these games, it’s like if 20 mod authors got together and made 20 perfectly interleaved mods that all work perfectly with each other. You don’t find this anywhere else. This isn’t a “mod”, this is unprecedented.

      And while the mod is behind the paywall, most of us don’t think of it as paying for the mod, we are paying part of his wage for a day. Many of us just keep an active monthly subscription, but that isn’t necessary for people that just want the mod suite. You can just buy one month if you only want to play one game real quick, or any game that it currently supports. You would only need to update it if either the game updates and that update breaks the game (though you always have the choice of reverting and pausing updates for the game instead) or if he adds a new game that you want to play in VR.

      It’s understandable not to like that it costs money, but it is very much the only option.

      • Orygin@sh.itjust.works
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        8 hours ago

        I agree with you, especially since allegedly this mod doesn’t contain copyrighted materials from the games. Compared to a source engine mod where your code is based on their SDK which is licensed to you under non commercial, I think it’s fair game here.
        However I read that the VR mod in question was not in perpetuity and you had to be subscribed to download updates, which tarnishes a bit your point. But continued support may very well be worth a couple money every few months.

        • Tarquinn2049@lemmy.world
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          8 hours ago

          Yeah, the main issue is the mods are for a niche of a niche of a niche. Not just the niche of VR, but the further niche of PCVR, and within that, the further niche of people who don’t or no longer get sick from stick-based movement in VR. Each of which cuts the audience about ten-fold.

          And then for that tiny audience, he is making what is basically perfect VR mods. Like we couldn’t imagine anyway they could possibly get better, until he figures out a new feature he can add, and then slowly back port to every previous game that can support it.

          I very much am a continuous patron of him. For people that just want the mod once for one game, they generally don’t need to pay more than once. And technically when they do, they actually get ~35 games they could also choose to play. But it’s worth more than 10 dollars even for 1 game.

          It is a non-standard pricing model, but it is more than fair.

          He works his ass off, almost every hour of every day. This is the only pricing model that works for a situation like this.

  • TommySoda@lemmy.world
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    20 hours ago

    I mean, that’s pretty much fair game at that point. It’s literally in the EULA. They really had no other option.

    • Tarquinn2049@lemmy.world
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      9 hours ago

      Other than the option they said they had, which was to give him their permission… they could have chosen that.

      They didn’t, and he respected that choice. He is in the process of the week or so of hard work it’s going to take to remove the game. The mod suite is shut down in the interim while he complies.

    • Laser@feddit.org
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      18 hours ago

      I’m not really to to date with the situation, but just because something is written in an EULA doesn’t mean it’s legally enforceable? You might even argue that the modder isn’t an end user in this case and as such, the EULA doesn’t apply.

      As long as no copyrighted work is distributed, what is the angle? I just assume that the mod did include copyrighted material, but what if it was purely a patch?

      • Tarquinn2049@lemmy.world
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        9 hours ago

        His work does indeed go against their terms, though there are plenty of options, they even cite themselves that all he would need is their permission and it would be fine, they decided not to go that route. So he is in the process of disentangling that game from the mod suite, it’s shut down while he works, it’ll be about a week, 100 hours of work or so.

      • drosophila@lemmy.blahaj.zone
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        17 hours ago

        Yeah, assuming they’re not redistributing any content from the game, I hope everyone cheering for this realizes that the same justification could be used to forbid emulation, or modding as a whole.

        • NoPanko@feddit.uk
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          15 hours ago

          No CD said they are happy for them to make the mod and to have a link for donations to make money from it, but locking it exclusively behind a paywall is the only issue. This has pretty much always been the case in the modding scene .

          • drosophila@lemmy.blahaj.zone
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            14 hours ago

            You are not comprehending my comment at all.

            CD Projekt is not the only company in the world and legal precedents affect more than just the case in which they are created. As of right now this isn’t a court case, but consider:

            • Currently it is completely legal to create an emulator provided you write all the code yourself and none of its parts include intellectual property (such as firmware images or copies of games).

            • Currently it is completely legal to make and distribute patches for, for example, NES game ROMs that contain none of the original information from the game, but merely consist of a list of locations where values should be modified by a specified amount.

            • To give a non-game example, it is completely legal to distribute a commentary track for a movie so long as you don’t include the movie footage within it. Even though that commentary track is essentially useless without a copy of the movie. There even exists sets of instructions for re-cutting movies to create fan edits.

            Now, assuming that the mod in question doesn’t redistribute parts of Cyberpunk, and is instead a completely separate piece of software that happens to be capable of interfacing with the game, what right does CD Projekt have to tell them what to do? Possibly they use the word “Cyberpunk” in the name of their mod, which is indeed a trademarked term that CD Projekt could potentially assert control of in this case, but other than that?

            • Airowird@lemmy.blahaj.zone
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              11 hours ago

              Arguably …

              Your movie commentary track works without the movie. Considering the amount of Youtube react vids, it seems legal to do that for money.

              Your emulator might be legal, the ROMs for them aren’t. Because one is recreating some functionality with different means, the other is an infringement of a developer’s copyright.

              As far as the ROM patch fixes go … yes, selling those is technically not allowed. You can ask for donations, but the patch itself must be freely distributed. Sometimes there is no rights holder left, or they don’t care to pursue the case, but they are in their right to challenge paid patches if they wanted to.

              This mod, though, is a product that provides a new experience (Cyberpunk VR) by using someone else’s work. It doesn’t matter if it’s a $1 yearly subscription, you must pay to get it, so it’s legally a commercial product. And that product relies on other people’s work to deliver its advertised experience, which makes it illegal in the vast majority of courts in this world.

              Specifically, this mod is not universal, it only works on Cyberpunk and its functionality is directly related to that game. If it worked on all games, you could call it a VR emulator, but it doesn’t, so you can’t.

              • drosophila@lemmy.blahaj.zone
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                5 hours ago

                Considering the amount of Youtube react vids, it seems legal to do that for money.

                Actually if anything those are illegal considering they usually contain the entire video with some moron’s face in the corner. You could argue that they fall under fair use for criticism and analysis, though I don’t think you’d be able to do so successfully given the amount of original content included and the insubstantial nature of the commentary. Its more like these videos usually copy work from creators that don’t have the resources to put up a fight.

                Your emulator might be legal, the ROMs for them aren’t.

                Yeah, that’s what I just said.

                As far as the ROM patch fixes go … yes, selling those is technically not allowed. You can ask for donations, but the patch itself must be freely distributed.

                I’m really sorry to tell you this but IP law doesn’t give a tinker’s damn about whether or not you’re making money from something. It might aggravate a company’s lawyers into action more readily than if you are not, but a company is fully within their rights to shut you down whether you’re violating IP law to make money or if you’re doing it to help underprivileged kids with cancer.

                And that product relies on other people’s work to deliver its advertised experience

                Copyright laws, as the name suggests, govern who has the right to make copies of a particular piece of IP. If you are not making and distributing copies of something in some way then copyright law doesn’t apply.

                You are effectively arguing that I shouldn’t be able to make and distribute lists of songs I think are good to listen to together unless I get the permission of all the song creators. That is ridiculous.

                If companies are able to exert legal control over anything that relies on their IP to function, not just copies of their IP, the implications would be far reaching and disastrous. For one, custom phone ROMs, even completely original ones, are usually specific to specific models of phone because they rely on interfacing with firmware that is different from phone to phone. Currently it is legal for consumers to modify phones they own (which is something that had to be fought for, by the way), but under that standard a manufacturer could DMCA ROM developers. Nvidia would be able to DMCA the developers of the Nouveau driver since it relies on their GPU firmware in order to function.

                Something everyone here needs to understand is that law in general, but IP law especially, is not a set of platonic ideals handed down by god. It’s very very fuzzy and what flies and what doesn’t relies heavily on precedent. There are things that were common practice in the 1960s that would get you sued now even though the law hasn’t changed. Companies constantly try to push to expand the scope of their control while consumers try to push back. Yes I know “I like free mods, I like wholesome CD Projekt because they ran GOG, I think this is a good thing”, but you need to think of the broader implications of things like this. I don’t give a shit about this specific developer or whether they “deserve” to charge for their mod or whatever, the precedent that game companies are able to exert legal control over, and set standards for, mods of their game is very very bad. Even if you think daddy CD Projekt would be a good steward I can assure you other companies would not be.

          • thingsiplay@lemmy.ml
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            14 hours ago

            Who is CDPR that can decide if the modder puts it under exclusive paywall? We may not like it, but that should be the power of the mod creator, not a corporation that decides how or if it is monetized.

            • 9bananas@feddit.org
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              9 hours ago

              no, this is super toxic to the entire modding ecosystem.

              if even a single modder starts charging for access to mods, the entire system becomes utter shit over night.

              this isn’t theoretical: it has already happened multiple times.

              the most famous example, i think, is skyrim.

              bethesda tried to create a modding economy with paid mods, and immediately the entire store was filled with extremely low quality bullshit, with little information as to what the mod actually does, with the sole intention to rip users off for basically no effort. quality content got buried, bots were rampant and pushing slop to the top. a complete mess.

              this is the guaranteed outcome of any such monetization scheme.

              random people can be just as shitty as corporations, if they are financially incentivized to be.

              that’s why most modding communities are extremely opposed to paid mods, not because they like corporations.

  • saltesc@lemmy.world
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    19 hours ago

    I get it. It sets a precedent that mods shouldn’t eventually be a capital environment. Mods have always been passion projects and have always been paid for with donations.

    If there were a hypothetically good balance, it’d be that the developer gets their initial income for the game, worthy of support for continued good quality games from them. Then, rather then releasing shitty DLC for gamers to waste money on, redirect that towards modders with promotions, reminding the audience that they deserve donations. Leading fundraaising events like “modder packs” that’s nothing but a $5, $10, $15 things to pay for with not content attached, for the audience to buy, where the total kitty is distributed to the modding community for their part of carrying the game on.

    The last thing I’d like to see is mod slop because once the precedent is set, given a few years later it’s the norm to only get mods after paying for them. This would ruin modding communities and the longevity of games long after they’re developed.

    • NeveHanter@lemmy.world
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      15 hours ago

      I don’t know where are you getting the “have always been … and have always been paid for with donations” thing from.

      IMHO, its a “recent” thing, folks were doing mods/indie games without getting paid before Patreon/ko-fi/etc. existed. I remember the times when ModDB and IndieDB were popular and so many games in there were completely free. Then Steam Greenlight happened and now everything is early access paid game. Also game demos died.

      About the mod slop, its already happening for example in the Minecraft modding, they’re filled (mod listing pages and even some mods themselves) with ads, paid access or forcing you to join the discord.

      • saltesc@lemmy.world
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        12 hours ago

        Donations are donations, though.

        If you’re coming across mods locked behind donations, they’re not donations. Perhaps this is your confusion.

        If you want to reference the old days, you should no doubt remember old PayPal buttons in kod descs.

        Content locked behind Patreon is not accessed with donation. It’s literal purchase.

    • Tarquinn2049@lemmy.world
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      9 hours ago

      Then the mod suite would only be allowed to support 1 game. Not much of a suite.

      They could have chosen to give him permission to continue, in their own words, they didn’t choose that.

  • thingsiplay@lemmy.ml
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    14 hours ago

    I don’t understand how this is legal action? If the project does not contain copyrighted material itself, then how in earth is CD Projekt Red able to take it down? A modder should be able to decide themselves if they charge money or not for a mod, as long as no copyrighted (or other protected) material is included.

    • Muehe@lemmy.ml
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      13 hours ago

      I don’t understand how this is legal action?

      Well just the use of the trademark would probably be enough to file a DMCA takedown. But beyond that modding the game entails using its modding tools, which have an EULA, which stipulates no paywalls for mods.

      Technically the modder has legal recourse, they could argue fair use and file a counter-notice. Then CDPR would have to sue in front of a court. But given the financial and legal risks it seems unlikely a counter-notice will happen.

      Honestly the only real chance is to come to some kind of agreement with CDPR, which they seemed to heavily telegraph is possible in their public message (“we never allow monetization of our IP without our direct permission and/or an agreement in place”).

      • Tarquinn2049@lemmy.world
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        8 hours ago

        There are no modding tools. This is done entirely outside the game. But it does still qualify as a breech of ToS. There are alot of options for how to handle it, this is the option they chose.

      • thingsiplay@lemmy.ml
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        12 hours ago

        I see, I didn’t think about the modding tools here. I always thought such clauses in the EULA are there for “good manners”, and not something that can be used in court in example. Lot of stuff in EULAs in general are not legally enforceable.

        • Muehe@lemmy.ml
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          12 hours ago

          Yeah true, but actually proving that in court costs time and money. And once you get a DMCA takedown notice you are forced to fight it or comply.

    • dreadbeef@lemmy.dbzer0.com
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      9 hours ago

      DMCA notices are just a strongly letter from an attorney, that they record sending to you for when they really sue you should they choose to do that

    • alessandro@lemmy.caOP
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      9 hours ago

      It doesn’t need to be legal: Patreon, like Valve and any other big company, deem request from other companies as top priority over any commoner.

      Patreon think “we may have extra business with CDProjeck, but mod authors are nobody that need to work for free at best”.

      So they know who need to be sacrificed.

    • Tarquinn2049@lemmy.world
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      9 hours ago

      It is indeed against their ToS, they do have this option. They also cite themselves that all he would need is their permission, but they didn’t go that route.

      • thingsiplay@lemmy.ml
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        12 hours ago

        That does not answer the core question I have. The project itself seems to be a mod and not violate any copyright, as far as I know. So assuming that, how is it legal to take it down? Companies the hoster of the mod, not the modder itself (also applicable to videos on YouTube in example) will take anything down without hesitation and questions asked, if it is a DMCA request. That does not mean its legally correct at that time and must be investigated.

        So my question is, how a end user agreement can be a reason to DMCA, if the modder itself does not agreed to the EULA in example. How is it, that a company can decide if and how a product from a hobbyist is monetized, if it is not their product?

        In example, do you think YouTube should be able to shutdown all third party YouTube players, because they sell the software? That would be a similar situation with this DMCA takedown.

          • thingsiplay@lemmy.ml
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            12 hours ago

            I see, but that is not what I was asking. I know that DMCA makes it easier to takedown, because the companies (like the website that hosts the files) has to take it down immediately no questions asked. I know that, my question is how this is legally right to do in this case. I am not arguing if it should be, I am asking how this is even a takedown that is requested? Because the EULA of a company is irrelevant, as it is not part of the mod itself.

            • TheObviousSolution@lemmy.ca
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              12 hours ago

              https://en.wikipedia.org/wiki/Digital_rights_management

              DRM technologies[4] include licensing agreements

              The ones you agree to when you install the game, like CD Projekt RED’s EULA.

              https://store.steampowered.com/eula/1091500_eula_0

              I assume this part, at least it’s the first one that gives them an excuse:

              Don’t create, use, make available… software that interact with or affect our Games and/or Services in any way (including any unauthorised third party programs that collect information about our Games and/or Services by reading areas of memory used by our Games and/or Services to store information).

              The DMCA allows the hosting service to be exempt from any legal damages if they follow up on DMCA takedowns. It would take winning or losing a lawsuit to determine how valid or invalid the argument is, not winning or losing an Internet argument, so I can only point out why it’s possible.

              There are a lot of people abusing DMCA takedowns on YouTube, have you not heard about it before? Look up copyright trolls DMCA on YouTube if you want more info on it.

              • thingsiplay@lemmy.ml
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                11 hours ago

                There are a lot of people abusing DMCA takedowns on YouTube, have you not heard about it before? Look up copyright trolls DMCA on YouTube if you want more info on it.

                This is what I am actually asking. Does CD Projekt Red abuse the DMCA system here?

  • GeneralEmergency@lemmy.world
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    10 hours ago

    So are we hating on these guys the same way we hate on other companies that do the same thing? Like Nintendo or Rockstar?

    No. We’re just going to make excuses?

    Never change G*mers. You hypocritical brainwashed troglodytes.

  • jet@hackertalks.com
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    18 hours ago

    Maybe they could do a model where the mod is free but updates or builds for the first 3 months are behind a totally optional donation fence.

    • Truscape@lemmy.blahaj.zone
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      18 hours ago

      …you are aware of the perverse incentives that kind of system would bring right?

      “Here’s alpha 0.01. It gets to the title screen.”

      “If you donate here’s version 2.00 to download with experimental (wink) features such as actual playthrough complete testing.”

      • jet@hackertalks.com
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        18 hours ago

        Sure if the code is open you can just build it yourself. And if 2.00 builds go open in a time window it’s just time gating.

        But your right the incentives are to keeping pumping out a parade of changes to make donating seem worthwhile to get early access

        • Truscape@lemmy.blahaj.zone
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          17 hours ago

          The modder in question for this case is not above placing DRM within his paid mods, including malware payloads. So I’m skeptical of any system of monetization not immediately succumbing to malicious compliance.

          Mods are by the community, for the community. If your mod has enough significance that you believe it is worth monetizing - create your own game with the endless amount of tools available with that hallmark feature. (Or actually talk to the devs to work out an official arrangement rather than being a hardass and witnessing the consequences of your arrogance)

          • Tarquinn2049@lemmy.world
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            10 hours ago

            Why do people think luke ross is the same person as pure dark? I’ve seen this in other places too.

            They are completely different people, they have completely different patreons, and luke ross doesn’t have time to pretend to be a whole different person on top of himself. Is it because both their mods include, in part, the acronym “dlss”? As far as I can tell that is literally the only possible link between them. And technically that’s even a stretch, because luke ross’s mod suite actually adds DL"S"SS, the extra S is for a version that works properly in stereo. Which no one and nothing else has.

  • kepix@lemmy.world
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    16 hours ago

    probably cause they are working on their own vr dlc. otherwise noone would ever care. remember the gra mod takedowns before the ass defenitive edition…

  • Tarquinn2049@lemmy.world
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    10 hours ago

    I think there is nuance, the mod in question is a suite of about 35 mods that is constantly maintained/repaired as games patch and break parts of it, and is so insanely complex and impressive that it is a 100 hour a week job for the guy. That’s not something that can be done for free or for donations, It’s well beyond “a mod”. And each of those ~35 mods is like 10-20 mods in one, the list of features added to each game beyond “just” VR support is lengthy.

    And it’s such an impressive thing to use, and is only done for games that have no plans to be made for VR. So it only adds sales to the games themselves. Maybe not alot, but it certainly doesn’t take anything away. Not only does he make the games VR capable, he makes sure they play the absolute best possible in VR, not only performance-wise but play-wise as well.

    While they are in the right to ask that their game not be part of it, they lose out by doing so.

    Without being able to charge a fixed price, a mod of this insane level of quality, quantity, and detail just wouldn’t exist instead.

    People that think he is grifting or ripping people off have not actually tried the mods. It is insanely cheap for what you get. For 10 dollars you get ~35 games not just in VR, but in better VR than any company has done with their actual VR ports, and not by a small margin, not to mention they will keep working, because he doesn’t just put in all the effort to make a perfect VR game out of them once, he goes back and fixes anything that needs fixing for every single game too. Even if you don’t want to try it yourself because 10 dollars feels like too much to charge for an amazing VR version of 35 games, at least watch videos of how much people enjoy and respect his work before assuming he is some kind of jerk.

    Only 2 of the 35 games have decided to pursue dmca against it in it’s entire history, it is a choice, they don’t -have- to, they choose to. ToS can always be amended if a use is deemed exceptional and worth supporting. The law, just like everything else, is not actually black and white, there is always nuance and possibility.

    For both games that asked, he immediately acquiesced and spent the week or so of work it took/takes to strip out all support for that game. It’s the only option he has, this is his full time job. A fuller-time job than most people do/have.

    CDprojekt Red even said all he needed was their permission, they could have gone that route.

    • fishos@lemmy.world
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      18 hours ago

      You don’t own a game. You own a license to use the game. You don’t own the code or the images or the files. End of story. You don’t get to use those files and images to make something else and sell it. The mod wouldn’t work without the game - there’d be nothing to display in VR. When you mod you are directly using the work produced by others and adding in top of that. Modding exists because companies allow it. Part of that allowance is not being a dick, which this modder 100% was. They didn’t even tell him to take it down, just make donations optional and he threw a hissy fit an refused.

      Yeah, there’s plenty of nuance. Nuance showing that the modder is a jackass. Should I remind you this modder did THE EXACT SAME thing with Rockstar as well already.

      This guy is just a tool trying to make as much money as he can before moving to another game and doing the same, rinse and repeat. He’s a scammer and a grifter.

      Fuck him.

      • Tarquinn2049@lemmy.world
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        10 hours ago

        When you say he “did the same thing” with rockstar. What do you think he did?

        The mod is for 35 games, yes one other company decided to remove their game from the mod, and luke ross immediately did so… it took about a week of work to remove it while he locked down access to the mod suite at his own expense, sure he grumbled that it was a dumb move from rockstar but we all hoped maybe it meant rockstar was considering their own VR port so it made sense. But they didn’t.

        Is that what a jerk does?

        I think you have no idea what luke ross does.

        • fishos@lemmy.world
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          9 hours ago

          What do I mean? He sold the same mod as a “Rockstar VR mod” behind his shittly little paywall and then their lawyers had to send him a cease and desist for that. And he whined like a little baby then too. He didn’t learn his lesson then and he hasn’t learned his lesson now because this is a cash grab, not an attempt to break into the industry or anything traditionally respected modders aim for.

          Look, just because you’re too retarded to understand he broke laws, doesn’t mean he didn’t break laws.

          • Tarquinn2049@lemmy.world
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            8 hours ago

            Confirmed, you have no idea what luke ross does. You read one uninformed headline, and then read another uninformed headline.

      • a4ng3l@lemmy.world
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        16 hours ago

        Where does all that rage of yours comes from ? You pay for the time of the guy to package the shit. You don’t need to, you can yourself build the mod pack… time and convenience is a product in itself.

        • 4am@lemmy.zip
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          15 hours ago

          If missing turns into a paid industry then game companies will start cracking down on it, because then it becomes profit based on their work that they didn’t earn.

          Whereas now when it’s free, it’s just passion projects by hobbyists who really like their game. It boosts their sales but it’s not like there’s extra money to be made in licensing deals.

          If you allow what this guy was doing, you pervert that. It becomes an industry. It becomes competition. And it sets a legal precedent that if you let one guy get away with keeping all the money he makes, no one else needs to be held to that standard.

          • a4ng3l@lemmy.world
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            14 hours ago

            That’s even harder to understand than OP… how is retribution for someone’s time your problem ? Or even the game editor’s problem ?

            It’s not like he’s infringing on any IP either since the editor is still selling the game to start with.

            And if you are so spririted you can mod on your free time the same functionality can’t you so free it is for you…

            You know that building on someone else’s work isn’t necessarily a bad thing right? Entire industries are doing « integration » work which is literally building on top of other’s work to achieve increased functionality. And that’s only in IT… and the legitimacy is very juridiction dependent as well so don’t bring legality into the debate too soon ;-)

            Are you having ethical issues with the practice maybe? Do you believe you should get anything for free in software ?

    • jjpamsterdam@feddit.org
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      18 hours ago

      The current situation is a lose-lose for both sides. The options that I can see are either an agreement for donation based payment with support from the publisher or CDPR just “buying”/“hiring” the mod and the support behind it. Other than that I don’t see any way that a precedent for a commercial product based on a game mod works.

      • Tarquinn2049@lemmy.world
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        9 hours ago

        Yeah, this would be setting precedent if it ever went to court, but it likely never will. He doesn’t want to step on any toes. If they don’t like being included in the suite, they can be removed. It’s all-around easier and less risky. This is his job/livelihood, don’t rock the boat that feeds you, or something.

        Donations is not an option, this level of mod is not possible without it being his full time job. Anyone saying otherwise has not tried it. Amd any one company hiring him wojld mean all other games would need to be dropped from the suite. There is no other way for this to exist than how it does now. If he couldn’t charge, it just wouldn’t exist.

        The problem mostly comes with calling it a “mod”, that is barely a word that applies here. That’s an entirely different scope from what this is.