It wasn’t about sending SMS, it was about sending SMS securely, and whether this actually provided an improvement offer not offering it anymore. TextSecure came out when mobile data wasn’t as prevalent. But times have changed
It wasn’t about sending SMS, it was about sending SMS securely, and whether this actually provided an improvement offer not offering it anymore. TextSecure came out when mobile data wasn’t as prevalent. But times have changed
I don’t think his statement is true though. If https://www.reddit.com/r/linux_gaming/comments/1ce7z19/gaming_on_linux_ep131_ntsync_vs_fsync_nobara_39/l1ho8od/ is not manipulated in any way, games with lots of these calls still get big improvements with ntsync over fsync (about 30% in this particular case, which is a massive boost). So while nobody can rule out that his statement may be true on average or in general, there are still cases where ntsync offers a tangible advantage – be it improved FPS or the fact that the game runs at all.
Edit: in the video that the thread is about, fsync didn’t beat ntsync in a single one (or I missed it when jumping through it). In the best one, they were exactly tied. Sure, the difference wasn’t really big, but again there are titles not working with fsync.
However, I want to stress that I’m not trying to talk about fsync. It’s a good solution that significantly improved performance. But ntsync is, from everything I’ve seen, almost always better; how much depends on the case, and it never seems to be worse.
Yes, sorry
Any linking against GPL software requires you to also release your source code under GPL. ALGPL allows you to link to it dynamically without relicensing, but as explained, there are platforms where dynamic linking isn’t an option, which means these libraries can’t be used if one doesn’t want to provide ALGPL licensed source code of their own product.
fsync isn’t faster than ntsync, it’s merely a workaround to match Linux to Windows synchronization primitives. From ntsync’s official description:
It exists because implementation in user-space, using existing tools, cannot match Windows performance while offering accurate semantics.
So without this, you either have a huge perfomance hit in case of an accurate implementation or you have good performance, but might run into edge cases where software doesn’t work well or at all because it’s not accurate (see https://github.com/ValveSoftware/Proton/issues/2922 for examples)
The equivalent to Plex is Jellyfin I think, Plex can be used as a media server for Kodi.
Apart from security and upgrades, there might arise situations where you want to change aspects of the underlying operating system, and these changes might require changes to the source code.
Also if you remember Stuxnet, those computers were also airgapped not connected to the internet.
One goal of ReactOS is to run Windows drivers, which Wine can’t do. There are old specialized devices with Windows exclusive drivers still running in production requiring something like Windows XP or 2000. You can’t replace these with Linux and Wine. It makes sense for Russia to sponsor it; they probably depend on these old installations in either their refineries or somewhere in their nuclear program.
Fuck Russia but I wouldn’t interpret too much into this
The CD wasn’t really suited to be played Mobile (though I did have a portable CD player). It should rather be compared to vinyl in that regard.
I think tapes are great because no portable audio player ever came close to the Walkman regarding its cultural impact. The fact that anyone could record tapes opened up a lot of creative options.
For properly mastered music to be enjoyed at home on a potentially expensive setup, the CD was very close to perfect.
the average package quality is currently closer to that of the AUR than the official repos of other distros.
Care to elaborate? I don’t remember packages not working, but if anything, they’re not building; which is basically the reverse of what happens at other distributions where sometimes, breakage during building isn’t noticed because the packages aren’t getting rebuilt when a dependency or the compiler toolchain changes.
While the full number might be inflated, it still has one of the most complete official repositories.
You can game “now” ? 🤨
Well, you can… in fact you you could also before… but it’s technically correct
True! My original point though is that just providing a hash for a downloaded file is generally not required. It doesn’t provide anything that other layers haven’t already (a hash only guarantees integrity, while downloading over HTTPS provides authenticity). Personally, I see them as a relic of the past that made more sense when transmission was less robust (though even back then, a lot of layers provided some sort of error detection and correction), and modern filesystems can detect errors as well.
Those must have been really helpful in 1999.
Or any long-running process that’s attached to a terminal for which you can’t or don’t want to guarantee that you keep it open all the time, yet still want to look at the output.
As someone said. they’re different things, though they overlap in some areas.
This is what people always seen to ignore about YouTube. It’s not just another database frontend to use generated content. That is definitely part of it, but behind that is probably the largest public facing content library on the Internet with a full video recoding infrastructure attached. YouTube is the platform for which I understand that they need to monetize.
Sure, nowadays there’s also tiktok as another big video service. But I like to think that YouTube is way bigger in most metrics.
Probably still looking for hosts that have weak Debian SSH keys that users forgot to replace. https://www.hezmatt.org/~mpalmer/blog/2024/04/09/how-i-tripped-over-the-debian-weak-keys-vuln.html
But think about the 5 MB they saved!
I think SW Republic Commando sounds were stored in Vorbis. Back then.
Unreal Tournament also used Vorbis starting from either 2003 or 2004.
Yes,
:q!
in normal mode to exit without saving changes.