A new PC port of Super Mario 64, with native Linux version. It comes as an AppImage, and requires a ROM file of the original game.
Seems to work well. FPS is locked to 30 by default, but you can change that from the settings. It even supports ultrawide resolutions, with the possibility to change HUD aspect ratio to 16:9.
It also supports HD texture packs, such as this one: https://github.com/GhostlyDark/SM64-Reloaded-GS. Just decompress it in to the mods folder, and toggle between original and alternative textures with the Tab key.


Because Nintendo would sue them if they included any assets of the game
https://github.com/isledecomp/isle
This decompilation of the game Lego Island doesn’t need something like that.
It’s possible withoit the company behind the game suing the devs
That entire project takes about 1.1 MB of space, which isn’t nearly enough for an entire 3D game. It’s only the executable file, and some other required files. You need to provide the assets.
I actually followed some devlogs for this, and nobody knows who owns the rights to that game anymore. The original developing company was bought out, then merged, then bought out again, then the rights sold off in a bundled deal, and whatever else. They can’t figure out the legal shit for that project, and no company knows if they own the rights to even sue over.
Implication from the readme is that the lego island decomp does indeed need original assets:
Read before that:
And after that:
Those look like build prerequisites. Many decomp projects do not need original game assets at build time, just runtime.
I read this as another implication that original game files are required. Otherwise, why would you need a registry key telling the new game engine where to look for assets? The
/assetsfile in the git repo contains only 3 pngs of icon images. There’s no way they’ve secretly bundled a whole game’s worth of models and textures in the codebase.