https://www.nexusmods.com/news/15433 As we move into 2026, Vortex is shifting back to the centre of our development roadmap. While we have spent the last couple of years exploring new territory with the Nexus Mods App, we have decided to consolidate our efforts and bring all that innovation directly into Vortex. Over 1.4 million modders use Vortex every month to mod their games, and we’re committed to improving their modding experience.
Our plans for the year include a steady, iterative modernisation of the Vortex user experience. We’ll be investing in the developer experience, which will allow us to focus on quality-of-life improvements, specifically streamlining navigation, simplifying game management, and introducing more intuitive controls for load orders. You can expect the interface to become cleaner and more responsive as we integrate the design lessons learned from our recent projects. Our goal is to make modding more accessible and reliable without disrupting the workflows that long-time Vortex users have come to rely on.
We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.
Here’s an early proof of concept (subject to change) of the updated Vortex navigation:



Mod Organizer 2?
Works but gets annoying very fast because you have to set up a distinct MO2 install/wine/proton instance for every single different game you want to mod, and half the guides / autoscripts for how to properly set up MO2 on linux are half broken to fully broken on half the forms of linux they claim to work on.
That being said, if you can find a version that works for your setup, and you’re primarily only modding one game at a time… its a reasonable solution.