Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.

Or having an elder scroll game were you just respond however you want and the npc adapts to it.

  • TheAlbatross@lemmy.blahaj.zone
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    6 hours ago

    I think the Where Winds Meet tried this, right? The NPCs ended up saying anachronistic things and making travel itineraries for Beijing or something.

    • GriffinClaw@lemmy.zip
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      6 hours ago

      Do they? I’ve talked to several NPCs, never happened to me. At most, they get completely confused on what you are saying. Eg, one kid thought he was rich enough to buy a house. Trying to tell him he’s not and he thinks I took his money (and started crying, but also became friends?). In another a guqin player wondered if anyone could tell how sad she was from her playing. Instead, we’re keeping secrets? (No idea how that came about).

      And before anyone points out, I dropped the game due to quests requiring MC drinking alcohol (can’t stand games like that. Just a me issue). Sad because I loved the everything else too :(

      • LeapSecond@lemmy.zip
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        5 hours ago

        one kid thought he was rich enough to buy a house. Trying to tell him he’s not and he thinks I took his money (and started crying, but also became friends?).

        I don’t know about confused, have you ever talked to a toddler?

      • TheAlbatross@lemmy.blahaj.zone
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        6 hours ago

        I haven’t actually played it (wont play any game that used or uses LLM software), so I can only tell you what I’ve read.

        Shame, it looked interesting