Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.

Or having an elder scroll game were you just respond however you want and the npc adapts to it.

  • RIotingPacifist@lemmy.world
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    2 hours ago

    What value would it add to the game?

    • LLMs are computationally expensive
    • Replacing voice actors with AI means making dialogue worse
    • Replacing writers with AI means making the story worse

    At the end of the day AI is mostly a marketing term for LLMs and LLMs just aren’t that useful in most games, they just average out a dataset to autocomplete a response, that autocompletion is worse than what a human would have written.

    We saw with procedurally generated worlds that it takes a lot of effort to prune what is generated to make the game interesting.

    There are particular subgenres of games and applications where LLMs might be useful though.