monica_b1998@lemmy.world to Gaming@lemmy.worldEnglish · 8 hours agoWhy medieval city-builder video games are historically inaccuratewww.leidenmedievalistsblog.nlexternal-linkmessage-square3fedilinkarrow-up119arrow-down14cross-posted to: [email protected][email protected]
arrow-up115arrow-down1external-linkWhy medieval city-builder video games are historically inaccuratewww.leidenmedievalistsblog.nlmonica_b1998@lemmy.world to Gaming@lemmy.worldEnglish · 8 hours agomessage-square3fedilinkcross-posted to: [email protected][email protected]
minus-squareFishFace@piefed.sociallinkfedilinkEnglisharrow-up3·4 hours agoThe central point is that villages and towns grew only very slowly, and were planned, but if you get rid of the first constraint in order to be fun, you naturally end up with something like “organic” growth.
The central point is that villages and towns grew only very slowly, and were planned, but if you get rid of the first constraint in order to be fun, you naturally end up with something like “organic” growth.