• ryathal@sh.itjust.works
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    12 hours ago

    By what definition is the 30% cut high? It’s the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn’t do anything other than facilitate the transaction. Epic charges less to small developers, but that’s also mostly marketing.

    • alessandro@lemmy.caOP
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      10 hours ago

      It’s not about the “cut” you’re thinking; it refer to in-app purchases.

      Once you bought a game, Valve keep demand a 30% cuts on anything you sell once the customer launch your executable (.exe, binary file/game engine).

      hypothetical scenario to help visualize (it won’t go like that most of the time, but useful to understand the concept):

      • customer Install and Launch Steam
      • customer buy (Valve earn 30% cutshare) and install game on Steam
      • customer uninstall Steam, keep installed game
      • customer launch game (if is made in a way don’t need Steam dependencies).
      • Anything sold while game engine is running must give 30%,of further earning, to Valve.