jandoenermann@feddit.org to Technology@lemmy.worldEnglish · 4 months agoGithub scam investigation: Thousands of "mods" and "cracks" stealing your datatimsh.orgexternal-linkmessage-square3fedilinkarrow-up185arrow-down11cross-posted to: [email protected]
arrow-up184arrow-down1external-linkGithub scam investigation: Thousands of "mods" and "cracks" stealing your datatimsh.orgjandoenermann@feddit.org to Technology@lemmy.worldEnglish · 4 months agomessage-square3fedilinkcross-posted to: [email protected]
minus-squaretruthfultemporarily@feddit.orglinkfedilinkEnglisharrow-up28·4 months agoI always wondered about the security aspect of gaming and mods. It feels understudied.
minus-squaresem@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up14·4 months agoYeah it’s difficult how to know which mods are trustworthy
minus-squareFarceOfWill@infosec.publinkfedilinkEnglisharrow-up4·4 months agoThere have been cases of crypto miners embedded but once discovered they’re nuked so quick it’s hard to get more than rumours. C# modding is the most likely vector (rimworld, cities skylines, unity stuff) but Skyrim skse mods are raw code too. All can be misused. Usually lua mods have a sandbox so they’re safe. Eg.factorio. and, um, more but my mind has gone blank.
I always wondered about the security aspect of gaming and mods. It feels understudied.
Yeah it’s difficult how to know which mods are trustworthy
There have been cases of crypto miners embedded but once discovered they’re nuked so quick it’s hard to get more than rumours.
C# modding is the most likely vector (rimworld, cities skylines, unity stuff) but Skyrim skse mods are raw code too. All can be misused.
Usually lua mods have a sandbox so they’re safe. Eg.factorio. and, um, more but my mind has gone blank.