The “souls like” tag on Steam is meaningless because all a game needs to have a billion people add that tag is “you respawn when you die” or “quest design is slightly obtuse on purpose.”
It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.
The “souls like” tag on Steam is meaningless because all a game needs to have a billion people add that tag is “you respawn when you die” or “quest design is slightly obtuse on purpose.”
It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.
“Thrown into weird world of shit that kills you”