In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I’m damn proud of it and the team. We couldn’t have made a better Dragon Age, only a different one.

  • FlashMobOfOne@lemmy.world
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    3 days ago

    And, on the plus side, anyone lucky enough to have never played it can get DA:O and all of it’s DLC for like five bucks no.