• addie@feddit.uk
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 days ago

      Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That’s awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.

      • Mwa@thelemmy.club
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        2 days ago

        Oh thank you, But most games have a fps limit right and i see this is more effective? And I have VRR on my monitor.

        • addie@feddit.uk
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 day ago

          I’ve found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I’m using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is ‘closer to the monitor’ for keeping the pace right.