• rdri@lemmy.world
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    16 hours ago

    There is a 2-part solution:

    • Build a game people enjoy playing more than winning.
    • If you need an anti-cheat solution, design one on a server side.
    • RedAggroBest@lemmy.world
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      39 minutes ago

      You can’t expect the assholes who need to win to “just enjoy the game” when they aren’t playing multiplayer games for that reason.

      As for point 2, every server-sode solution I’ve seen has just not worked lol. RuneScape comes to mind when I think of how much that seems to fail