cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 4 days agoWhat do you think of procedurally generated dungeons?message-squaremessage-square40fedilinkarrow-up154arrow-down12
arrow-up152arrow-down1message-squareWhat do you think of procedurally generated dungeons?cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 4 days agomessage-square40fedilink
minus-squareSteveNashFan@lemmy.worldlinkfedilinkarrow-up3·3 days ago Ah, I’ve fallen for the classic blunder :)
minus-squarediscostjohn@programming.devlinkfedilinkarrow-up3·3 days agoTo be fair, I think you hit the nail on the head regarding what works and what doesn’t. I guess it’s possible for every situation to have some edge cases, though
Ah, I’ve fallen for the classic blunder :)
To be fair, I think you hit the nail on the head regarding what works and what doesn’t. I guess it’s possible for every situation to have some edge cases, though