• fluxan@lemmy.world
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    14 hours ago

    I feel the same way - both take the top spot as my all-time best games.

    I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.

    I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.

    • TheBeesKnees@lemmy.sdf.org
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      3 hours ago

      The whole ordeal with the game engine is so… ironic. They opt’d for it because they wanted the infestation to spread dynamically and it wouldnt work with existing engines… so one whole custom game engine later… the infestation feature they desperately wanted was scrapped anyways.

      At least it benefited from being easy to mod… the modders are the real MVPs. Kept the game alive with everything from performance, to matchmaking, to balancing.

      I’d absolutely support a crowdfunded "“NS3"”… but I don’t know if that’s feasible without the official company’s sign off? Like it couldn’t just copy the core gameloop/aliens because of copyright? I can’t imagine it feeling the same without Skulks, Gorges, Lerks, Fades, Onos. The way they traverse the map and fill a niche would be hard to beat.