The game isn’t playable yet (and won’t be anytime soon), but the progress is obvious and you can already look at it to get the overall idea of how it would be.

https://rewinwar.itch.io/rewinwar

You can’t play it yet, but I provide Linux and Windows (Win version is completely untested, I just checked if it is runnable through Wine) builds where you can scroll the map and build some units.

Killer-features: SVG. All is in vector. And because of the gameplay would involve much scaling (from the situation like on the screenshot to the position where you can see the whole world in one screen), this vectorness is very-very important.

The map is of real proportions (not sure how it would feel gameplay-wise, but I think it is a good idea)

Gameplay itself, I hope, would be very trivial. I call it “solitaire-tier”, so no excessive menus and charts. Just build buildings, use buildings to build units, and move units to victory.

It is still not even alpha, more like a proof-of-concept being in development, so keep your expectations in line.

And I am available for any questions.

  • JustARaccoon@lemmy.world
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    1 day ago

    Does that lead to any performance hiccups with very detailed svgs? The benefit of raster is you can mipmap them, so you don’t need to see how super detailed the coast of a country is like when it’s only a few pixels on screen. I suppose you could fake mipmaps by having different levels of detail for svgs that get swapped between, as long as any other changes you make to the svg are simple colour changes?