• Redkey@programming.dev
    link
    fedilink
    English
    arrow-up
    4
    ·
    12 hours ago

    Because the Gameboy logo check and the actual display of the logo happen separately, there were ways to pass the check while still displaying a different logo on the screen. Given that I bought cartridges from major retailers that did this, I’m guessing that Nintendo either didn’t know about them, or didn’t like their odds in court.

    Sega was doing something conceptually similar around the same time, and that did get tested at trial (Sega vs. Acclaim), where the court ruled that Sega could go suck a lemon. So there’s some doubt as to whether any of this is enforceable anyway, although Sega kept including a similar system in their hardware up to and including the Dreamcast.

    Of course, a company as large as Nintendo could just bankrupt a lot of smaller companies with legal fees via delaying tactics.

    • IllNess@infosec.pub
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 hours ago

      This was also explained in the source I linked.

      Interestingly, since the data is read twice, some unlicensed developers exploited that. They would have logo data for something other than Nintendo in the location the logo data was normally stored. So you could boot the Gameboy and see some other logo besides the Nintendo one. But, when the logo data was read again for validation, they would quickly change the logo data to the Nintendo logo. That way, the Nintendo logo was never technically reproduced on screen, yet the Gameboy would still boot. Even more genius if you ask me! Very few unlicensed games were released for the Gameboy (at least here in the states). Here’s the best list I could find of unlicensed games.

      Thank you for the info.