• Added ntsync support:

Enable with PROTON_USE_NTSYNC=1

NOTES:

  1. Your kernel must be patched with ntsync patches. If your system does not have /dev/ntsync then your kernel does not have the patches required to use ntsync.

  2. Some applications, mostly 32 bit, may also need PROTON_USE_WOW64=1 when using ntsync

  • Added FSR4 upgrade support via PROTON_FSR4_UPGRADE=1 (auto upgrades from amd directly https://download.amd.com/dir/bin/amdxcffx64.dll)

  • Added fixes from upstream for flicker/rendering issue when using wine-wayland

  • Refactored a lot of the patches section and cleaned up outdated or merged patches

  • Update wine-wayland patches

  • Updated wine to latest bleeding edge

  • Updated dxvk to latest git

  • Updated vkd3d-proton to latest git

  • Imported all upstream proton changes

  • protonfixes: added a fix for winetricks wget gnutls failing inside fex

  • protonfixes: add fix for sifu freeze (thanks UsernamesAreNotMyThing)

  • Malix@sopuli.xyz
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    19 hours ago

    ooh, nice. finally some ntsync support starts showing up. I’m not expecting miracles, but in general it still should (?) be better than existing e/f-sync thingies in general?

    edit: probably depending on the application/game, but still. Nice to see things moving forwards.

    • bargu@lemmy.world
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      17 hours ago

      I did a very quick and dirty test here and it appears to be still slower than fsync by about 10 ~ 12%, I’ll test it better later.

      • Malix@sopuli.xyz
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        2 hours ago

        hmhm, seems like some games don’t even start with NTSYNC on. I had heard that Cyberpunk specifically gets pretty nice performance boost, but I can’t even get it to start. Oh well.

      • seralth@lemmy.world
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        9 hours ago

        Indepth tests iv seen show it ranges from about 10% slower to 20% faster depends on game really heavily.

        So very case by case for now.