

the last time I played MP1 I had to tinker with some fanpatches to even get audio working. While it wasn’t a massive ordeal, would be nice if it worked on modern systems out-of-the-box.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.


the last time I played MP1 I had to tinker with some fanpatches to even get audio working. While it wasn’t a massive ordeal, would be nice if it worked on modern systems out-of-the-box.


seems like it, it’s one of the mascots shown on their website: https://supertuxkart.net/Discover


on that note, but at a bit of a tanget: apparently SuperTuxKart has football mode now

I haven’t checked it out yet, but it apparently came out in the fairly recent 1.5 patch - and it looks pretty similar, might scratch the same itch. Dunno how active the playerbase is.


No worries, my comment was a bit ambiguous.


up to personal taste, to me it’s mostly about implementation. All motion blur isn’t terrible, but when it’s terrible, it’s really bad. Some older games had really odd stepping in it, or everything had a trailing blur of same length regardless of how fast the objects were moving, or motion blur is calculated at different fps/shutter speed than the game runs so the blur is either too long/short/fucky.
Mostly I’m about the fov being the dealbreaker here. My eyes start to hurt with narrow fov’s, feels like I’m straining something somehow. I usually go with something between 90-100, 110 in some rare cases.
edit:
oh, maybe I misunderstood the question: I mean, I agree it’s a dealbreaker. Just “FFS”'ing because it’s not an option.


ye. they tend to be.
Kinda funny that the review header states they had 0.1 hours in the game at review time - so they knew exactly what they were getting, still bought it - and have played over 9 hours after it. Like… why?
Just to get early in with the rage reviews and farm steam reactions?


Seen few videos about this, the game seems like decent-ish action adventure with Vampires, less like a rpg.
Might pick this one up when it gets to -50% sales or so.
edit: from the user reviews:
Why does this game need Paradox Launcher?
but seems like it can be circumvented, at least peeps with gog version seem to be doing so.
Why is there no Motion Blur toggle?
Why is there no FOV slider?
… oh ffs.
Why are there no basic accessibility options in 2025?
they didn’t detail what this means.
EDIT: for clarity, it’s amazing that motionblur/fow are not available options. Wasn’t criticizing the review, these are valid points.
But I’d like to know what accessibility options were omitted as well.


I loved this game, up until the difficulty ramped up quite hard and I just couldn’t proceed. Could be a classic issue of gidgud, but the shift was quite sudden, iirc. It’s been quite a while since I last played (early 2021, around ~13 hours, according to steam).
The game looks absolutely lovely, that style is absolute peak.


had not even heard of this game. Looks pretty cool, but according to PCGamingWiki it’s UE5… If the stuttery-options can be turned off, it’s probably entirely non-issue.
While I do subscribe to the “quality hours over quantity hours” for game length, 30€ still sounds a bit steep.
Oh well, wishlisted for now.
a bit later Sierra adventure game “Leisure Suit Larry 7” has both: mouse point & click AND text-parser. Though it is only really required in few places where you either need to ask about something not offered in the dialogue options, or figure out a clever verb for doing something (some are easter eggs and funnies, can’t really remember what else needed custom verbs typed in, fairly sure there was some).
In any case, the game isn’t for everyone’s tastes, it is goofy/juvenile/immature/naughty/“adult”, but overall more on the side of comical/cartoony and not really a “sex game”, even if getting laid is the goal for Larry.


I’m fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only “fixed” target valve has is steamdeck.
edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?


Turbo was on by default
while true, BUT: everyone I knew at the time, who had turbo buttons on their systems, told me that it made the computer faster and could lead to the computer breaking if it was left on all the time. So they just had the turbo off :|
I’ve been told this kind of belief was VERY common.


Transport Tycoon Deluxe.
That jazzy midi is an absolute banger, gets me into the mood to build railways.
edit: ooh, almost forgot: Jazz the Jackrabbit (the first game). Absolutely phenomenal mainmenu music, that bassline slaps so hard.
Still no launch date but there’s a demo! I know what I’m doing tonight.


You are entirely responsible for me wasting this weekend grinding DRG:S.
This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.


I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don’t remember either that well, it’s been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall… I do like the game, but man if it doesn’t require me to force myself to play it occasionally. 40k vibes are great, dunno if I’d care about the game if it wasn’t 40k.
I got to admit the warping between systems and exploring planets does get a bit old. I’m sure not all of it nescessary, but if it’s there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.
Plot areas are pretty big and have (usually) several moral compass tests, which are basically: “nah, let’s not kill everyone, everyone has good in them”, “I’m gonna burn you alive because religious reasons”, “give me your possessions and you might live”.
One that really makes my head explode is when your group spots a floor trap. If you don’t carefully walk each member around it, literally everyone will step into it otherwise. And there’s A LOT of these traps, though admittedly vast majority of them can be directly defused.


ooh, that’s a good list! Thank you for pointing it out! Bookmarked with violent intent.


I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D
To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?
Have you perhaps played Soulstone Survivors - it’s the one I’ve played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?


ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?
I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?
It’s probably a windows-thing, and it’s been quite a while since I last played it (seems like it was when win7 was still a thing), but I don’t think there’s been updates to it. Could be the sound issue I had was specific to some audio hardware or settings.
https://www.pcgamingwiki.com/wiki/Max_Payne#Issues_fixed has some audio fixes listed, but it’s been quite a while and I can’t remember the exact issue, but the audio was entirely “borked” without the fix.
Haven’t tested the game on linux yet.