The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 2 years ago
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Cake day: July 24th, 2023

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  • depends. high refresh rate is great if you play fast moving games. The difference is pretty much “same” as 30->60 when going from 60 to 120, for example. After seeing something at eg. 120 fps, “60 feels like 30, kinda” - just a personal observation.

    For turn based 4x games, isometric rpg’s etc, probably won’t make much of a difference.

    FPS, racing, etc fast? yea, it’s great.

    edit: if you’re a movie enthusiast, 144 Hz screen might make sense if you watch a lot of stuff which is 24 fps. As 144 (and 120, for that matter) divide evenly with 24, making the tiny judder go away compared to 60 Hz screen.




  • well, if we’re sticking to scummvm, they offer some free games on their site: https://scummvm.org/games/#games

    the freebies are in general fairly old (like early-to-mid 90’s dos stuff), but work fine on scummvm, hence they’re offering them there. AFAIK all of them are controlled by mouse only.

    Not all of them are suitable for all ages though.

    Flight of the Amazon Queen is a story set in 40’s, about a pilot for hire and his small plane crashing into the amazons while transporting a movie star. Overall theme is cartoony/goofy/comedy, with a bit of juvenile humour ( by modern standards). There are some things some could find unsuitable for children, I guess.

    • rubber breasts, used in non-sexual way to build a costume to fool gangsters
    • the “bad guys” are essentially ww2 germans (but not referred as such, iirc their faction isn’t even given a name, I think)
    • some alcohol & tobacco references
    • very mild innuendos.

    Beneath a steel sky - postapocalyptic oppressive world, although a bit cartoony/comical and oddly british considering the story takes place in australia. Banger adventure game but does contain few violent deaths. I played this during my early teens, but I wouldn’t suggest letting very young kids have a go at this.

    The rest of the games on there I either haven’t played or can’t recommend.

    But, since you asked for games for kids to learn to use mouse, I suspect the kids in question are like 5-7? These 2 games aren’t probably for them yet.


  • If you want to just, remove steam from the equation, eg. for no-internet kids’ computer:

    basically: buy them from steam, then just install them. Then, just copy the game files somewhere else, install scummvm & add the games to scummvm to play them.

    Scummvm is just an app which runs these older adventure games on wide variety of systems, incl modern windows (the games are occasionally so old, windows doesn’t support them natively at all). Scummvm is fairly straightforward to set up, basically just click “add game” -> browse to where the game is -> ok -> it is now in scummvm, click “Play” to play it.

    If you’re asking about “yar har har, me mateys, and a bottle of rhum” -methods, that’s an excercise left for the reader.



  • depends on the age of your kids, buuuut: if they’re fairly young, maybe spyfox/putt-putt/pajama-sam/freddi-fish games? those can be found on eg. steam, and should run fairly painlessly from there. (and if you want to make them steam-free/offline, you can just copy the files from those games elsewhere and use eg. scummvm (https://scummvm.org/) to run them. But that’s entirely optional & up to you. afaik steam bundles them with scummvm anyway).

    Basically they are point & click adventure games aimed for younger kids. I’m in my 40’s and kinda do enjoy spyfox as well x)

    The games are fairly old (afaik mid-to-late 90’s, or so), so graphics are fairly low res by today’s standards, but they’re essentially just playable cartoons with mild puzzles, all dialogue is spoken (subtitles are an option) and no real fail states.












  • up to personal taste, to me it’s mostly about implementation. All motion blur isn’t terrible, but when it’s terrible, it’s really bad. Some older games had really odd stepping in it, or everything had a trailing blur of same length regardless of how fast the objects were moving, or motion blur is calculated at different fps/shutter speed than the game runs so the blur is either too long/short/fucky.

    Mostly I’m about the fov being the dealbreaker here. My eyes start to hurt with narrow fov’s, feels like I’m straining something somehow. I usually go with something between 90-100, 110 in some rare cases.

    edit:

    oh, maybe I misunderstood the question: I mean, I agree it’s a dealbreaker. Just “FFS”'ing because it’s not an option.