

Oh, also: Rochard - if you can get it anywhere, it is pretty dope. It’s a bit of a mix of action & puzzle platformer but with Abuse-like controls. It was pulled from steam years ago, dunno if it’s available on consoles still.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.


Oh, also: Rochard - if you can get it anywhere, it is pretty dope. It’s a bit of a mix of action & puzzle platformer but with Abuse-like controls. It was pulled from steam years ago, dunno if it’s available on consoles still.


Way back I played a bit of A.R.E.S: Extinction Agenda (https://store.steampowered.com/app/92300/ARES_Extinction_Agenda/) - it’s a bit of a score attack game, but controls pretty similarly to Abuse.
If purely multiplayer game is your thing, Teeworlds (https://store.steampowered.com/app/380840/Teeworlds/ , https://teeworlds.com/) controls just like Abuse. It’s about cure orb-shaped creatures duking it out. It’s free, btw.


I honestly can’t remember where the episode ended, as it has been several years since I played it. Sorry :/
It does have the bratty schoolgirls being bratty, but it isn’t the entire episode.


Telltales Batman is on my TODO list, gotta get on that. IMO the first TT Borderlands was fairly fun, haven’t touched the second season.
It’s been several years since I played LiS, so the details of the game are a bit hazy. I recall it feeling bit lame on the beginning, but it did ramp up quite a bit towards the end. The beginning was (mostly) some school drama, like some girls acting like absolute brats and dealing with that.
The first episode is free on steam, btw. If you’re on the fence, try it out before purchase.


I’ve only played through the first LiS “season”, it’s all right. Gameplay is pretty similar to Telltale’s Walking Dead/Wolf Among Us/etc -if you enjoyed those, you probably will enjoy LiS.
If you aren’t familiar with Telltale’s games, theyre “adventure games”. Quotes because they don’t really have a “verb menu” or inventory puzzles etc like the traditional point&click adventure games. They’re more of a interactive stories with few branching paths/choices, kinda walking-sim adjacent ish.
I’d recommend the Walking Dead or Wolf Among Us over Life is strange, but it isn’t bad either.



apparently renoise doesn’t allow values less than 5ms… which also seems to work just fine, huh.
ASIO doesn’t seem to want to work, and it doesn’t do anything for me anyway, I’ve been more than kontent with the DirectSound (I have no idea what wine 9/10/11 does with it under the hood, plays fine through pipewire & my virtual devices) - and renoise isn’t really a traditional daw anyway, it can record instruments for sure, but it’s more of a old-skool tracker with vst/vsti and daw-like automation.
edit: “kontent”… my kde-isms peaking through. heh.
edit2: ffwiw: when I last used renoise on this same machine on win10, I absolutely could not have set the latency below 20ms, even a single instrument of any kind would immediately crackle.


I’ve set it to 16ms in renoise, not 100% how accurate that is but audio doesn’t crackle and jamming on vsti’s doesn’t seem to have noticeable input delay. I don’t have any actual instruments to test.


While I don’t specifically know about version 11, but I’ve been running windows daw + vst’s on wine 9-10.?? for ages. Using Renoise + bunch of different vst’s (mix of vst2 and vst3), all of them seem to work just fine. I did have to install dxvk to the wineprefix to get the ui of some plugins to work, but they do work fine(ish) with it.
Now, the thing I have NOT tested is ilok drm. So far I’ve managed to do with plugins which don’t use it.
I see wine 11 is already in my distro’s testing repos. Aggressive waiting starts.
edit: for clarification, preset dropdown menu’s from one specific plugin vendor (solemntones) vst’s needs to be click/dragged the right way, otherwise they seem to not work. Bit annoying, but otherwise my plugins work.
Skipping straight to action instead of main menu and options is annoying.
When I started playing [game name here, atm can’t remember it, it’s from warframe people] it immediately started a plot cutscene which wasn’t available later on. I sure wanted to see that plot presented in a 720p medium settings on my large 1440p display.
Sure, in the grand scheme of things the plot in the game is irrelevant as it can be, but damn it, let me enjoy it full screen.
They have likely fixed, but holy hell, why was it like that in the first place. Abysmal new player experience.


That’s looks like the part of the game where you chase the mob guy with the squeaky voice. I recall having to redo the part several times, if the random goons didn’t kill me, the “boss” sure did.
But then again most scenes in the game were like that, the difficulty felt hella swingy all the time.


Guessing or do you have some edge case to present? Last I tried portal 2 ran fine on 64bit system. In fact I’m not entirely use I have ever actually ran it on 32bit one.


While true… I’m not aware of a single 16-bit game sold by steam. Are there actually any? (EDIT: I mean in context of Steam, ofc. systems running older 16bit games probably are not getting them from Steam).
Admittedly sample size of 1, but the only 16bit windows game I care about (Castle of the winds) runs fine on wine.
Same.
I had been dualbooting between win10 and linux for quite some time, but at some point near the win10 EOL, I realized I had not booted to windows in ~8 months or so. Decided it was time to nuke the windows partitions.


Okular? Iirc it opens cbt and the likes fine.
I don’t think btop even records to any output file, it’s more of a “taskmanager with graphs” than a logging utility.
btop? it’s pretty customizable, if a bit too flashy (by default) to my liking. https://github.com/aristocratos/btop - should be available on repositories for most distros.


it’s kinda wild, they duplicated the data several times to supposedly help loading times on mechanical hdd’s. I guess to keep data sequential and minimize seeks?
And yet, I guess it was technically true:
Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.
I don’t know how long the loading times in the game are, as I don’t play this. But surely +/- few seconds is negligible vs 130 GB duplicated data.


Defender is antimalware/antivirus. There at least used to be a separate firewall in windows, but not sure if it’s a part of defender or not.
Either way, “firewall” is traffic control, antimalware/virus is the execution guardian.


you can always add eg. a swap file later if needed - apparently not as good as a swap partition, but it is more flexible. With 48 GB of ram I hardly think you’re going to have issues, but that depends entirely on what do you do with the system.
Firewall isn’t really helping the system against you, it’s to block ousiders getting in - more or less.
install locations: if you just use what’s in mint’s repositories, you don’t really need to think about it. Out-of-repository stuff like steam games etc generally live in ~/.steam or so. Or in some dedicated path you configure in steam/whatever.
As for snap/flatpaks/whatever, haven’t used a single one. But in general: I’d favor the distribution’s repos, if at all possible for installs. If the app isn’t there, but is in snap… fine, I guess? As long as it’s managed by some kind of package manager for easy install/update/uninstall. But having to manually download and install from a website? Rather not, that’s when the maintenance becomes manual.
And of course, opinions are opionated. Your system, your rules. :P
honestly, can’t remember the plot at all, it’s been about 3 eternities since I’ve played it. I do recall liking the gameplay tho. :P